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Commit 7292d1b0 authored by dg's avatar dg
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The four orc prides are now 3 levels

git-svn-id: http://svn.net-core.org/repos/t-engine4@4832 51575b47-30f0-44d4-a5cc-537603b46e54
parent ecf129b1
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......@@ -21,7 +21,7 @@ return {
name = "Gorbat Pride",
level_range = {35, 60},
level_scheme = "player",
max_level = 4,
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 64, height = 64,
......
......@@ -27,7 +27,7 @@ return {
variable_zone_name = true,
level_range = {35, 60},
level_scheme = "player",
max_level = 8,
max_level = 6,
decay = {300, 800},
-- 10 levels but really only 5, the 5 others are just transitions
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + math.floor(level.level / 2) + rng.range(-1,2) end,
......@@ -66,9 +66,8 @@ return {
},
post_process = function(level)
-- Place a lore note on each level
if level.level == 2 or level.level == 4 or level.level == 6 or level.level == 8 then
game:placeRandomLoreObject("GARKUL_HISTORY"..(level.level/2))
if level.level == 8 then game:placeRandomLoreObject("GARKUL_HISTORY5") end
if level.level >= 2 and level.level <= 6 then
game:placeRandomLoreObject("GARKUL_HISTORY"..(level.level-1))
end
for uid, e in pairs(level.entities) do e.faction = e.hard_faction or "orc-pride" end
......@@ -90,12 +89,7 @@ return {
actor = { nb_npc = {0, 0} },
object = { nb_object = {0, 0} },
}},
[7] = { generator = {
map = { class = "engine.generator.map.Static", map = "zones/prides-middle" },
actor = { nb_npc = {0, 0} },
object = { nb_object = {0, 0} },
}},
[8] = {
[6] = {
generator = { map = {
down = "SLIME_TUNNELS",
force_last_stair = true,
......
......@@ -21,7 +21,7 @@ return {
name = "Rak'shor Pride",
level_range = {30, 60},
level_scheme = "player",
max_level = 4,
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 64, height = 64,
......@@ -78,7 +78,7 @@ return {
up = "SAND_UP_WILDERNESS",
}, },
},
[4] = {
[3] = {
generator = { map = {
down = "SAND_UP_WILDERNESS",
}, },
......
......@@ -64,7 +64,7 @@ newEntity{
newEntity{ base = "SLIME_UP",
define_as = "UP_GRUSHNAK",
name = "exit to Grushnak Pride",
change_level = 5,
change_level = 6,
change_zone = "grushnak-pride",
force_down = true,
}
......@@ -21,7 +21,7 @@ return {
name = "Vor Pride",
level_range = {35, 60},
level_scheme = "player",
max_level = 4,
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 64, height = 64,
......@@ -81,7 +81,7 @@ return {
up = "FLAT_UP_WILDERNESS",
}, },
},
[4] = {
[3] = {
generator = { map = {
down = "FLAT_UP_WILDERNESS",
}, },
......
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