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Commit 6fdcb52a authored by Chris Davidson's avatar Chris Davidson
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Significantly increase the generic randart powers for phys/spell/mind power and defense/accuracy

Its really hard to itemize specifically for these stats which is a problem when they're involved in so many binary checks.
parent edc11fd3
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1 merge request!5891.6.1 misc
......@@ -29,7 +29,7 @@ local Talents = require "engine.interface.ActorTalents"
-- Spell damage
----------------------------------------------------------------
newEntity{ theme={spell=true}, name="generic spellpower", points = 1, rarity = 8, level_range = {1, 50},
wielder = { combat_spellpower = resolvers.randartmax(3, 18), },
wielder = { combat_spellpower = resolvers.randartmax(5, 30), },
}
newEntity{ theme={spell=true}, name="generic spellcrit", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_spellcrit = resolvers.randartmax(1, 8), },
......@@ -72,7 +72,7 @@ newEntity{ theme={spell=true}, name="generic phasing", points = 1, rarity = 16,
-- Mental Damage
----------------------------------------------------------------
newEntity{ theme={mental=true}, name="generic mindpower", points = 1, rarity = 8, level_range = {1, 50},
wielder = { combat_mindpower = resolvers.randartmax(3, 21), },
wielder = { combat_mindpower = resolvers.randartmax(5, 30), },
}
newEntity{ theme={mental=true}, name="generic mindcrit", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_mindcrit = resolvers.randartmax(1, 8), },
......@@ -106,7 +106,7 @@ newEntity{ theme={mental=true}, name="generic psi on hit", points = 1, rarity =
-- Physical Damage
----------------------------------------------------------------
newEntity{ theme={physical=true}, name="generic phys dam", points = 1, rarity = 8, level_range = {1, 50},
wielder = { combat_dam = resolvers.randartmax(2, 20), },
wielder = { combat_dam = resolvers.randartmax(5, 30), },
}
newEntity{ theme={physical=true}, name="generic phys apr", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_apr = resolvers.randartmax(1, 15), },
......@@ -115,7 +115,7 @@ newEntity{ theme={physical=true}, name="generic phys crit", points = 1, rarity =
wielder = { combat_physcrit = resolvers.randartmax(1, 8), },
}
newEntity{ theme={physical=true}, name="generic phys atk", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_atk = resolvers.randartmax(3, 18), },
wielder = { combat_atk = resolvers.randartmax(5, 30), },
}
newEntity{ theme={physical=true}, name="generic phys crit magnitude", points = 2, rarity = 15, level_range = {1, 50},
wielder = { combat_critical_power = resolvers.randartmax(5, 20), },
......@@ -141,7 +141,7 @@ newEntity{ theme={physical=true}, name="generic increased stamina", points = 1,
-- Defense
----------------------------------------------------------------
newEntity{ theme={defense=true, physical=true}, name="generic def", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_def = resolvers.randartmax(3, 18),
wielder = { combat_def = resolvers.randartmax(5, 30),
},
}
newEntity{ theme={defense=true, physical=true}, name="generic armor", points = 1, rarity = 10, level_range = {1, 50},
......
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