return([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f temporal damage to enemies in a radius of %d. For each target hit you gain 10%% of a turn.
localresists=t.getResists(self,t)
localduration=t.getDuration(self,t)
return([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f temporal damage to enemies in a radius of %d.
Affected targets may also have their physical and temporal resistance reduced by %d%% for %d turns.
This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Warp by one turn.]])
This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Warp by one turn.]])
return([[You now have a %d%% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.
return([[You now have a %d%% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.
Fold Fate: Deals %0.2f temporal damage to enemies in a radius of %d. For each enemy hit you gain 10%% of a turn.
Fold Fate: Deals %0.2f temporal damage to enemies in a radius of %d. Affected targets may lose %d%% physical and temporal resistance for %d turns.
Fold Warp: Deals %0.2f physical and %0.2f temporal damage to enemies in a radius of %d. Affected targets may be stunned, blinded, confused, or pinned for %d turns.
Fold Warp: Deals %0.2f physical and %0.2f temporal damage to enemies in a radius of %d. Affected targets may be stunned, blinded, confused, or pinned for %d turns.
Fold Gravity: Deals %0.2f physical damage to enemies in a radius of %d. Affected targets will be slowed (%d%%) for %d turns.
Fold Gravity: Deals %0.2f physical damage to enemies in a radius of %d. Affected targets will be slowed (%d%%) for %d turns.
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.]]
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.]]
long_desc=function(self,eff)return("The target is nearing the end, its resistance to physical and temporal damage have been reduced by %d%%."):format(eff.power)end,
type="magical",
subtype={temporal=true},
status="detrimental",
parameters={power=1},
on_gain=function(self,err)return"#Target# is nearing the end.","+Fold Fate"end,