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Commit 6af10f08 authored by dg's avatar dg
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Equilibrium regenerates correctly from hats of absorption when hit by archery

git-svn-id: http://svn.net-core.org/repos/t-engine4@4014 51575b47-30f0-44d4-a5cc-537603b46e54
parent f5793994
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......@@ -180,6 +180,7 @@ local function archery_projectile(tx, ty, tg, self)
-- Regen on being hit
if hitted and not target.dead and target:attr("stamina_regen_on_hit") then target:incStamina(target.stamina_regen_on_hit) end
if hitted and not target.dead and target:attr("mana_regen_on_hit") then target:incMana(target.mana_regen_on_hit) end
if hitted and not target.dead and target:attr("equilibrium_regen_on_hit") then target:incEquilibrium(-target.equilibrium_regen_on_hit) end
-- Ablative armor
if hitted and not target.dead and target:attr("carbon_spikes") then
......
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