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tome
Tales of MajEyal
Commits
66a1b291
Commit
66a1b291
authored
4 years ago
by
DarkGod
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look great!
parent
222ec3ed
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2 changed files
game/modules/tome/data/general/objects/jewelry.lua
+2
-2
2 additions, 2 deletions
game/modules/tome/data/general/objects/jewelry.lua
game/modules/tome/resolvers.lua
+15
-0
15 additions, 0 deletions
game/modules/tome/resolvers.lua
with
17 additions
and
2 deletions
game/modules/tome/data/general/objects/jewelry.lua
+
2
−
2
View file @
66a1b291
...
...
@@ -24,7 +24,7 @@ newEntity{
display
=
"="
,
encumber
=
0
.
1
,
rarity
=
6
,
desc
=
_t
[[Rings
can have magical properties.
]]
,
desc
=
_t
[[Rings
make your fingers look great!
]]
,
randart_able
=
"/data/general/objects/random-artifacts/generic.lua"
,
-- Most rings are ego items
egos
=
"/data/general/objects/egos/rings.lua"
,
egos_chance
=
{
prefix
=
resolvers
.
mbonus
(
50
,
40
),
suffix
=
resolvers
.
mbonus
(
50
,
40
)
},
egos_chance_decay
=
0
.
5
,
...
...
@@ -36,7 +36,7 @@ newEntity{
display
=
'"'
,
encumber
=
0
.
1
,
rarity
=
8
,
desc
=
_t
[[Amulets
can have magical properties.
]]
,
desc
=
_t
[[Amulets
make your neck look great!
]]
,
randart_able
=
"/data/general/objects/random-artifacts/generic.lua"
,
egos
=
"/data/general/objects/egos/amulets.lua"
,
egos_chance
=
{
prefix
=
resolvers
.
mbonus
(
50
,
40
),
suffix
=
resolvers
.
mbonus
(
50
,
40
)
},
egos_chance_decay
=
0
.
5
,
}
...
...
This diff is collapsed.
Click to expand it.
game/modules/tome/resolvers.lua
+
15
−
0
View file @
66a1b291
...
...
@@ -1450,3 +1450,18 @@ function resolvers.calc.easy_combat_table(t, e)
end
return
def
end
--- Levelup resolver
function
resolvers
.
levelup_range
(
min1
,
max50
,
stop_at
)
return
{
__resolver
=
"levelup_range"
,
min1
,
max50
,
stop_at
}
end
function
resolvers
.
calc
.
levelup_range
(
t
,
e
,
_
,
_
,
k
,
kchain
)
if
not
e
.
_levelup_info
then
e
.
_levelup_info
=
{}
end
local
base_level
=
1
if
e
.
level_range
and
e
.
level_range
[
1
]
then
base_level
=
e
.
level_range
[
1
]
end
local
per_level
=
(
t
[
2
]
-
t
[
1
])
/
50
e
.
_levelup_info
[
#
e
.
_levelup_info
+
1
]
=
{
every
=
1
,
inc
=
per_level
,
max
=
t
[
3
],
kchain
=
table
.
clone
(
kchain
),
k
=
k
}
return
base_level
*
per_level
+
t
[
1
]
end
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