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Commit 66855382 authored by dg's avatar dg
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Clarified that Corrupted Negation requires a spell save check

git-svn-id: http://svn.net-core.org/repos/t-engine4@6739 51575b47-30f0-44d4-a5cc-537603b46e54
parent 4a526344
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......@@ -106,6 +106,7 @@ newTalent{
end,
info = function(self, t)
return ([[Project a corrupted blast of power that deals %0.2f blight damage and removes %d magical or physical effects from any creatures caught in the radius 3 ball.
For each removed effect the create has a chance to resist based on its spell save.
The damage will increase with your Spellpower.]]):format(damDesc(self, DamageType.BLIGHT, self:combatTalentSpellDamage(t, 28, 120)), self:getTalentLevelRaw(t))
end,
}
......
......@@ -1496,7 +1496,7 @@ newEffect{
newEffect{
name = "WEAKENED",
desc = "Weakened", image = "talents/ruined_earth.png",
long_desc = function(self, eff) return ("The target has been weakened, reducing all damage inclicted by %d%%."):format(eff.power) end,
long_desc = function(self, eff) return ("The target has been weakened, reducing all damage inflicted by %d%%."):format(eff.power) end,
type = "physical",
subtype = { curse=true },
status = "detrimental",
......
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