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Commit 64aaf50b authored by dg's avatar dg
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Nerfed Overkill damage a bit

git-svn-id: http://svn.net-core.org/repos/t-engine4@5251 51575b47-30f0-44d4-a5cc-537603b46e54
parent f8a48a12
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......@@ -99,7 +99,7 @@ newTalent{
activate = function(self, t)
game:playSoundNear(self, "talents/flame")
return {
ov = self:addTemporaryValue("overkill", 40 + self:combatTalentSpellDamage(t, 10, 90)),
ov = self:addTemporaryValue("overkill", 20 + self:combatTalentSpellDamage(t, 10, 70)),
}
end,
deactivate = function(self, t, p)
......@@ -108,7 +108,7 @@ newTalent{
end,
info = function(self, t)
return ([[When you kill a creature, the remainer of the damage done will not be lost. Instead %d%% of it will splash in a radius 2, doing blight damage.
The damage will increase with Magic stat.]]):format(40 + self:combatTalentSpellDamage(t, 10, 90))
The damage will increase with Magic stat.]]):format(20 + self:combatTalentSpellDamage(t, 10, 70))
end,
}
......
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