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Commit 62b8dc37 authored by dg's avatar dg
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Weapon brands now affect only the weapon carrying it. Other equipment granting...

Weapon brands now affect only the weapon carrying it. Other equipment granting brands work for all weapons.


git-svn-id: http://svn.net-core.org/repos/t-engine4@1934 51575b47-30f0-44d4-a5cc-537603b46e54
parent 9e052553
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......@@ -681,7 +681,7 @@ function _M:setupCommands()
--]]
-- [[
for i = 1, 50 do
local a = self.zone:makeEntity(self.level, "object", {type="scroll", ego_chance=100, add_levels=50}, nil, true)
local a = self.zone:makeEntity(self.level, "object", {type="weapon", ego_chance=100, add_levels=50}, nil, true)
if a then
a:identify(true)
self.zone:addEntity(self.level, a, "object", self.player.x, self.player.y)
......
......@@ -244,6 +244,14 @@ function _M:getTextualDesc()
if combat.travel_speed then
desc:add("Increase travel speed by "..combat.travel_speed.."%", true)
end
if combat.melee_project then
local rs = {}
for typ, dam in pairs(combat.melee_project) do
rs[#rs+1] = ("%d %s"):format(dam, DamageType.dam_def[typ].name)
end
desc:add(("Damage on strike(melee): %s."):format(table.concat(rs, ',')), true)
end
end
local desc_wielder = function(w)
......
......@@ -239,6 +239,11 @@ function _M:attackTargetWith(target, weapon, damtype, mult)
end
-- Melee project
if hitted and not target.dead and weapon.melee_project then for typ, dam in pairs(weapon.melee_project) do
if dam > 0 then
DamageType:get(typ).projector(self, target.x, target.y, typ, dam)
end
end end
if hitted and not target.dead then for typ, dam in pairs(self.melee_project) do
if dam > 0 then
DamageType:get(typ).projector(self, target.x, target.y, typ, dam)
......
......@@ -38,13 +38,13 @@ It is said the Conclave created this weapon for their warmaster during the dark
physcrit = 10,
dammod = {str=1},
damrange = 1.4,
melee_project={[DamageType.ICE] = 15},
},
wielder = {
lite = 1,
see_invisible = 2,
resists={[DamageType.COLD] = 25},
inc_damage = { [DamageType.COLD] = 20 },
melee_project={[DamageType.ICE] = 15},
},
max_power = 18, power_regen = 1,
use_power = { name = "generate a burst of ice", power = 8,
......@@ -164,6 +164,10 @@ Tridents require the exotic weapons mastery talent to correctly use.]],
physcrit = 15,
dammod = {str=1.3},
damrange = 1.4,
melee_project={
[DamageType.COLD] = 15,
[DamageType.NATURE] = 20,
},
},
wielder = {
......@@ -171,10 +175,6 @@ Tridents require the exotic weapons mastery talent to correctly use.]],
see_invisible = 2,
resists={[DamageType.COLD] = 25},
inc_damage = { [DamageType.COLD] = 20 },
melee_project={
[DamageType.COLD] = 15,
[DamageType.NATURE] = 20,
},
},
max_power = 150, power_regen = 1,
......@@ -356,11 +356,11 @@ newEntity{ base = "BASE_WARAXE",
physcrit = 10,
dammod = {str=1},
damrange = 1.2,
melee_project={[DamageType.BLIGHT] = 20},
},
wielder = {
life_regen = -0.3,
inc_damage = { [DamageType.BLIGHT] = 20 },
melee_project={[DamageType.BLIGHT] = 20},
},
}
......
......@@ -25,7 +25,7 @@ newEntity{
name = "flaming ", prefix=true, instant_resolve=true,
level_range = {1, 50},
rarity = 5,
wielder = {
combat = {
melee_project={[DamageType.FIRE] = resolvers.mbonus_material(25, 4, function(e, v) return v * 0.64 end)},
},
}
......@@ -33,7 +33,7 @@ newEntity{
name = "icy ", prefix=true, instant_resolve=true,
level_range = {15, 50},
rarity = 5,
wielder = {
combat = {
melee_project={[DamageType.ICE] = resolvers.mbonus_material(15, 4, function(e, v) return v * 0.7 end)},
},
}
......@@ -41,7 +41,7 @@ newEntity{
name = "acidic ", prefix=true, instant_resolve=true,
level_range = {1, 50},
rarity = 5,
wielder = {
combat = {
melee_project={[DamageType.ACID] = resolvers.mbonus_material(25, 4, function(e, v) return v * 0.7 end)},
},
}
......@@ -49,7 +49,7 @@ newEntity{
name = "shocking ", prefix=true, instant_resolve=true,
level_range = {1, 50},
rarity = 5,
wielder = {
combat = {
melee_project={[DamageType.LIGHTNING] = resolvers.mbonus_material(25, 4, function(e, v) return v * 0.7 end)},
},
}
......@@ -57,7 +57,7 @@ newEntity{
name = "poisonous ", prefix=true, instant_resolve=true,
level_range = {1, 50},
rarity = 5,
wielder = {
combat = {
melee_project={[DamageType.POISON] = resolvers.mbonus_material(45, 6, function(e, v) return v * 0.5 end)},
},
}
......@@ -66,7 +66,7 @@ newEntity{
name = "slime-covered ", prefix=true, instant_resolve=true,
level_range = {10, 50},
rarity = 5,
wielder = {
combat = {
melee_project={[DamageType.SLIME] = resolvers.mbonus_material(45, 6, function(e, v) return v * 0.9 end)},
},
}
......@@ -93,7 +93,7 @@ newEntity{
greater_ego = true,
rarity = 25,
cost = 35,
wielder = {
combat = {
melee_project={
[DamageType.FIRE] = resolvers.mbonus_material(25, 4, function(e, v) return v * 0.7 end),
[DamageType.ICE] = resolvers.mbonus_material(15, 4, function(e, v) return v * 0.7 end),
......@@ -165,11 +165,13 @@ newEntity{
greater_ego = true,
rarity = 20,
cost = 35,
wielder = {
combat = {
melee_project={
[DamageType.BLIGHT] = resolvers.mbonus_material(25, 4, function(e, v) return v * 0.7 end),
[DamageType.DARKNESS] = resolvers.mbonus_material(25, 4, function(e, v) return v * 0.7 end),
},
},
wielder = {
see_invisible = resolvers.mbonus_material(20, 5, function(e, v) return v * 0.2 end),
combat_physcrit = resolvers.mbonus_material(10, 4, function(e, v) return v * 0.4 end),
},
......
......@@ -588,8 +588,6 @@ newEntity{ base = "BASE_KNIFE",
physcrit = 8,
dammod = {dex=0.55,cun=0.35},
no_stealth_break = true,
},
wielder = {
melee_project={[DamageType.RANDOM_SILENCE] = 10},
},
}
......@@ -609,13 +607,13 @@ newEntity{ base = "BASE_KNIFE",
apr = 15,
physcrit = 5,
dammod = {dex=0.45,str=0.45},
melee_project={[DamageType.DARKNESS] = 20},
},
wielder = {
lite = -1,
inc_damage={
[DamageType.DARKNESS] = 5,
},
melee_project={[DamageType.DARKNESS] = 20},
},
}
......@@ -634,13 +632,13 @@ newEntity{ base = "BASE_KNIFE",
apr = 7,
physcrit = 13,
dammod = {dex=0.45,str=0.45},
melee_project={[DamageType.LIGHT] = 20},
},
wielder = {
lite = 1,
inc_damage={
[DamageType.LIGHT] = 5,
},
melee_project={[DamageType.LIGHT] = 20},
},
}
......@@ -692,12 +690,12 @@ newEntity{ base = "BASE_GREATMAUL",
physcrit = 4,
dammod = {str=1.2},
talent_on_hit = { [Talents.T_FLAMESHOCK] = {level=3, chance=10} },
melee_project={[DamageType.FIRE] = 30},
},
wielder = {
inc_damage={
[DamageType.PHYSICAL] = 15,
},
melee_project={[DamageType.FIRE] = 30},
},
}
......@@ -1005,10 +1003,10 @@ newEntity{ base = "BASE_WARAXE",
apr = 4.5,
physcrit = 7,
dammod = {str=1},
melee_project={[DamageType.COLD] = 25},
},
wielder = {
combat_atk = 15,
melee_project={[DamageType.COLD] = 25},
},
}
......@@ -1025,10 +1023,10 @@ newEntity{ base = "BASE_WHIP",
atk = 10,
physcrit = 5,
dammod = {dex=1},
melee_project={[DamageType.POISON] = 22},
},
wielder = {
see_invisible = 9,
melee_project={[DamageType.POISON] = 22},
},
}
......@@ -1296,8 +1294,6 @@ newEntity{ base = "BASE_GREATSWORD",
elseif eff == "confusion" then target:setEffect(target.EFF_CONFUSED, 3, {power=75})
end
end},
},
wielder = {
melee_project={[DamageType.LIGHT] = 40, [DamageType.DARKNESS] = 40},
},
}
......
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