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Commit 60dfe648 authored by Chris Davidson's avatar Chris Davidson
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Set the west shops to all use store_levels_by_restock = { 10, 20, 35, 45, 50, 60 }

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1 merge request!445Shop changes
......@@ -35,7 +35,7 @@ return {
allow_respec = "limited",
min_material_level = function() return game.state:isAdvanced() and 3 or 1 end,
max_material_level = function() return game.state:isAdvanced() and 4 or 3 end,
store_levels_by_restock = { 20, 35, 45 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
generator = {
map = {
......
......@@ -34,7 +34,7 @@ return {
allow_respec = "limited",
max_material_level = 2,
store_levels_by_restock = { 8, 25, 40 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
nicer_tiler_overlay = "DungeonWallsGrass",
generator = {
......
......@@ -34,7 +34,7 @@ return {
allow_respec = "limited",
max_material_level = 2,
store_levels_by_restock = { 8, 25, 40 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
nicer_tiler_overlay = "DungeonWallsGrass",
generator = {
......
......@@ -34,7 +34,7 @@ return {
allow_respec = "limited",
max_material_level = 2,
store_levels_by_restock = { 8, 25, 40 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
generator = {
map = {
......
......@@ -33,7 +33,7 @@ return {
allow_respec = "limited",
max_material_level = 2,
store_levels_by_restock = { 8, 25, 40 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
generator = {
map = {
......
......@@ -34,7 +34,8 @@ return {
allow_respec = "limited",
max_material_level = 3,
store_levels_by_restock = { 20, 35, 45 },
--store_levels_by_restock = { 20, 35, 45 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
generator = {
map = {
......
......@@ -39,7 +39,7 @@ return {
no_level_connectivity = true,
max_material_level = 2,
store_levels_by_restock = { 8, 25, 40 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
generator = {
map = {
......
......@@ -33,7 +33,7 @@ return {
ambient_music = {"World of Ice.ogg", "weather/town_small_base.ogg"},
allow_respec = "limited",
max_material_level = 2,
store_levels_by_restock = { 8, 25, 40 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
generator = {
map = {
......
......@@ -36,7 +36,7 @@ return {
min_material_level = function() return game.state:isAdvanced() and 3 or 2 end,
max_material_level = function() return game.state:isAdvanced() and 4 or 3 end,
store_levels_by_restock = { 20, 35, 45 },
store_levels_by_restock = { 10, 20, 35, 45, 50, 60 },
nicer_tiler_overlay = "DungeonWallsGrass",
generator = {
......
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