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Commit 5e63bf2a authored by DarkGod's avatar DarkGod
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Hexes do nto do friendly fire anymore

parent 8eb0726e
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......@@ -30,7 +30,7 @@ newTalent{
direct_hit = true,
requires_target = true,
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t}
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, friendlyfire=false}
end,
getchance = function(self,t)
return self:combatLimit(self:combatTalentSpellDamage(t, 30, 50), 100, 0, 0, 36.8, 36.8) -- Limit <100%
......@@ -68,7 +68,7 @@ newTalent{
direct_hit = true,
requires_target = true,
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t}
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, friendlyfire=false}
end,
getCDincrease = function(self, t) return self:combatTalentScale(t, 0.15, 0.5) end,
action = function(self, t)
......@@ -141,7 +141,7 @@ newTalent{
direct_hit = true,
requires_target = true,
target = function(self, t)
return {type="hit", range=self:getTalentRange(t), talent=t}
return {type="hit", range=self:getTalentRange(t), talent=t, friendlyfire=false}
end,
getDuration = function(self, t) return math.floor(self:combatTalentScale(t, 3, 7)) end,
action = function(self, t)
......
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