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Commit 5d91e6b2 authored by Eric Wykoff's avatar Eric Wykoff
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better scaling on twist fate

parent 8665f73b
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1 merge request!174More fixes
......@@ -152,10 +152,10 @@ newTalent{
type = {"chronomancy/flux", 4},
require = chrono_req4,
points = 5,
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 2, 14, 6)) end, -- Limit >10
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 6, 20, 8)) end, -- Limit >4
tactical = { ATTACKAREA = 2 },
on_pre_use = function(self, t, silent) if not self:hasEffect(self.EFF_TWIST_FATE) then if not silent then game.logPlayer(self, "You must have a twisted anomaly to cast this spell.") end return false end return true end,
getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 2, 4))) end,
getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 1, 6))) end,
doTwistFate = function(self, t, twist)
local eff = self:hasEffect(self.EFF_TWIST_FATE)
......
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