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Commit 5b0630e1 authored by dg's avatar dg
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Fixed Gravitic Trap after a reload

git-svn-id: http://svn.net-core.org/repos/t-engine4@6745 51575b47-30f0-44d4-a5cc-537603b46e54
parent c31cffc2
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......@@ -645,7 +645,7 @@ newTalent{
realact = function(self)
local tgts = {}
self:project({type="ball", range=0, friendlyfire=false, radius=5, talent=t}, self.x, self.y, function(px, py)
local target = game.level.map(px, py, Map.ACTOR)
local target = game.level.map(px, py, engine.Map.ACTOR)
if not target then return end
if self:reactionToward(target) < 0 and not tgts[target] then
tgts[target] = true
......@@ -653,7 +653,7 @@ newTalent{
target:pull(self.x, self.y, 1)
if target.x ~= ox or target.y ~= oy then
game.logSeen(target, "%s is pulled in!", target.name:capitalize())
DamageType:get(DamageType.TEMPORAL).projector(self.summoner, target.x, target.y, DamageType.TEMPORAL, self.dam)
engine.DamageType:get(engine.DamageType.TEMPORAL).projector(self.summoner, target.x, target.y, engine.DamageType.TEMPORAL, self.dam)
end
end
end)
......
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