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Commit 585ec594 authored by Sheila's avatar Sheila
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Buffed Frost Treads, new passive effect places frost around the user, buffing...

Buffed Frost Treads, new passive effect places frost around the user, buffing their ocld damage by 20% and giving enemies 20% talent fail. Removed annoying dex requirement, changed dex for wil for nature flavor, added 10% movespeed for synergy.
parent e7ae85eb
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......@@ -338,17 +338,29 @@ newEntity{ base = "BASE_LEATHER_BOOT",
unided_name = "ice-covered boots",
name = "Frost Treads", unique=true, image="object/artifact/frost_treads.png",
desc = [[A pair of leather boots. Cold to the touch, they radiate a cold blue light.]],
require = { stat = { dex=16 }, },
level_range = {10, 18},
material_level = 2,
rarity = 220,
cost = 40,
special_desc = function(self) return "Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns." end,
callbackOnMove = function(self, who, moved, force, ox, oy, x, y)
if not moved or force or (ox == who.x and oy == who.y) then return end
local Talents = require "engine.interface.ActorTalents"
game.level.map:addEffect(who,
who.x, who.y, 5,
engine.DamageType.ITEM_FROST_TREADS, {},
1,
5, nil,
engine.MapEffect.new{zdepth=3, color_br=245, color_bg=245, color_bb=245, effect_shader="shader_images/ice_effect.png"},
nil, true
)
end,
wielder = {
lite = 1,
combat_armor = 4,
combat_def = 1,
fatigue = 7,
movement_speed = 0.1,
inc_damage = {
[DamageType.COLD] = 15,
},
......@@ -356,7 +368,7 @@ newEntity{ base = "BASE_LEATHER_BOOT",
[DamageType.COLD] = 20,
[DamageType.NATURE] = 10,
},
inc_stats = { [Stats.STAT_STR] = 4, [Stats.STAT_DEX] = 4, [Stats.STAT_CUN] = 4, },
inc_stats = { [Stats.STAT_STR] = 4, [Stats.STAT_WIL] = 4, [Stats.STAT_CUN] = 4, },
},
}
......
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