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Commit 53778b62 authored by dg's avatar dg
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Thalore exp penalty reduced to 20%

Thalore's Nature's Pride buffed: cooldown reduction more effective, treants last 8 turns, gain resist all equal to the user's blight resistance, gain more accuracy, can taunt and get talent levels equel to the Nature's Pride talent level


git-svn-id: http://svn.net-core.org/repos/t-engine4@5879 51575b47-30f0-44d4-a5cc-537603b46e54
parent 6069e739
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......@@ -127,6 +127,6 @@ newBirthDescriptor
resolvers.inscription("INFUSION:_REGENERATION", {cooldown=10, dur=5, heal=60}),
resolvers.inscription("INFUSION:_WILD", {cooldown=12, what={physical=true}, dur=4, power=14}),
},
experience = 1.35,
experience = 1.20,
random_escort_possibilities = { {"norgos-lair", 2, 3}, {"heart-gloom", 1, 2}, {"daikara", 1, 3}, {"old-forest", 1, 4}, {"dreadfell", 1, 8}, {"reknor", 1, 2}, },
}
......@@ -273,7 +273,7 @@ newTalent{
end,
info = function(self, t)
return ([[Call upon the power of the Eternals, increasing all damage by %d%% and reducing all damage taken by %d%% for 5 turns.
The bonus will increase with the Willpower stat.]]):format(7 + self:getWil(10, true), 7 + self:getWil(10, true))
The bonus will increase with the Willpower stat.]]):format(10 + self:getWil(10, true), 10 + self:getWil(10, true))
end,
}
......@@ -323,7 +323,7 @@ newTalent{
require = racial_req4,
points = 5,
no_energy = true,
cooldown = function(self, t) return 50 - self:getTalentLevel(t) * 3 end,
cooldown = function(self, t) return 50 - self:getTalentLevel(t) * 4 end,
tactical = { ATTACK = { PHYSICAL = 2 }, DISABLE = { stun = 1, knockback = 1 } },
range = 4,
action = function(self, t)
......@@ -360,18 +360,20 @@ newTalent{
autolevel = "none",
ai = "summoned", ai_real = "tactical", ai_state = { talent_in=2, },
stats = {str=0, dex=0, con=0, cun=0, wil=0, mag=0},
combat = { dam=resolvers.levelup(resolvers.rngavg(15,25), 1, 1.3), atk=resolvers.levelup(resolvers.rngavg(15,25), 1, 1.3), dammod={str=1.1} },
combat = { dam=resolvers.levelup(resolvers.rngavg(15,25), 1, 1.3), atk=resolvers.levelup(resolvers.rngavg(15,25), 1, 1.6), dammod={str=1.1} },
inc_stats = { str=25 + self:getWil() * self:getTalentLevel(t) / 5, dex=18, con=10 + self:getTalentLevel(t) * 2, },
level_range = {1, nil}, exp_worth = 0,
silent_levelup = true,
resists = {all = self:combatGetResist(DamageType.BLIGHT)},
combat_armor = 13, combat_def = 8,
resolvers.talents{ [Talents.T_STUN]=3, [Talents.T_KNOCKBACK]=2, },
resolvers.talents{ [Talents.T_STUN]=self:getTalentLevelRaw(t), [Talents.T_KNOCKBACK]=self:getTalentLevelRaw(t), [Talents.T_TAUNT]=self:getTalentLevelRaw(t), },
faction = self.faction,
summoner = self, summoner_gain_exp=true,
summon_time = 6,
summon_time = 8,
ai_target = {actor=target}
}
setupSummon(self, m, x, y)
......@@ -382,7 +384,8 @@ newTalent{
end,
info = function(self, t)
return ([[Nature is with you, you can always feel the call of the woods.
Summons two elite Treants to your side for 6 turns.
Summons two elite Treants to your side for 8 turns.
The treants have a global resistance equal to your blight resistance and can stun, knockback and taunt your foes.
Their strength increases with your Willpower stat.]]):format()
end,
}
......
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