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Commit 519a05b2 authored by Hachem_Muche's avatar Hachem_Muche
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Update the definitions of some bosses to use class autolevelling:

Trollmire troll bosses: 75% Berserker class advancement starting at level 11
Aluin the Fallen: 50% Sun Paladin and 50% Cursed starting at level 36
The Shade: 75% Archmage starting at level 12
The Possessed: 75% Arcane Blade starting at level 12
Kor's Fury: 50% Archmage, 50% Corruptor starting at level 39
Epoch: 100% Paradox Mage starting at level 36
The Abomination: 50% Anorithil and 50% Cursed class advancement starting at level 36
Nimisil: 100% Anorithil starting at level 44
Snaproot: 100% Summoner starting at level 51
Corrupted Sand Wyrm: 50% Corruptor, 50% Wyrmic starting at level 48
Massok the Dragonslayer: 100% Berserker, starting at level 46
Pale Drake: 50% Archmage, 50% Corruptor starting at level 41
Fallen Sun Paladin Aeryn: 100% Sun Paladin starting at level 57
parent ae3ae610
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1 merge request!494Npc class autolevel
......@@ -166,6 +166,7 @@ newEntity{ base="BASE_NPC_ORC_GRUSHNAK", define_as = "MASSOK",
open_door = true,
autolevel = "warrior",
auto_classes={{class="Berserker", start_level=46}},
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(4, {"wild infusion", "healing infusion", "regeneration infusion", "heroism infusion"}),
......
......@@ -197,6 +197,9 @@ newEntity{ base="BASE_NPC_CORRUPTED_HORROR", define_as = "ABOMINATION",
end,
autolevel = "warriormage",
auto_classes={{class="Anorithil", start_level=36, level_rate=50},
{class="Cursed", start_level=36, level_rate=50}
},
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(4, {}),
......
......@@ -186,6 +186,9 @@ newEntity{ define_as = "PALE_DRAKE",
resolvers.sustains_at_birth(),
autolevel = "caster",
auto_classes={{class="Archmage", start_level=41, level_rate=50},
{class="Corruptor", start_level=41, level_rate=50}
},
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic"ranged",
resolvers.inscriptions(4, "rune"),
......
......@@ -290,6 +290,7 @@ newEntity{ define_as = "FALLEN_SUN_PALADIN_AERYN",
[Talents.T_SPECTRAL_SHIELD]=1,
[Talents.T_IRRESISTIBLE_SUN]=1,
},
auto_classes={{class="Sun Paladin", start_level=57, level_rate=100}},
resolvers.sustains_at_birth(),
}
......
......@@ -165,6 +165,7 @@ newEntity{ base = "BASE_NPC_SPIDER", define_as = "NIMISIL",
combat = {dam=80, atk=30, apr=15, dammod={mag=1.1}, damtype=DamageType.ARCANE},
autolevel = "caster",
auto_classes={{class="Anorithil", start_level=44}},
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
resolvers.inscriptions(5, {}),
inc_damage = {all=40},
......
......@@ -193,6 +193,7 @@ newEntity{ define_as = "SNAPROOT", -- backup guardian
[Talents.T_MASSIVE_BLOW] = 1,
},
autolevel = "warriorwill",
auto_classes={{class="Summoner", start_level=51}},
ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(6, "infusion"),
......
......@@ -74,7 +74,7 @@ newEntity{ define_as = "EPOCH",
[Talents.T_HASTE]={base=1, every=7},
[Talents.T_DIMENSIONAL_STEP]=5,
},
auto_classes={{class="Paradox Mage", start_level=36}},
resolvers.sustains_at_birth(),
autolevel = "caster",
......
......@@ -74,6 +74,7 @@ newEntity{ define_as = "SHADE",
inc_damage = {all=-20},
autolevel = "warriormage",
auto_classes={{class="Archmage", start_level=12, level_rate=75}},
ai = "tactical", ai_state = { talent_in=3, ai_move="move_astar", },
on_die = function(self, who)
......@@ -114,6 +115,7 @@ newEntity{ base = "BASE_NPC_THIEF", define_as = "THE_POSSESSED",
},
autolevel = "rogue",
auto_classes={{class="Arcane Blade", start_level=12, level_rate=75}},
ai = "tactical", ai_state = { talent_in=2, ai_move="move_astar", },
on_die = function(self, who)
......@@ -174,6 +176,9 @@ newEntity{ define_as = "KOR_FURY",
},
autolevel = "caster",
auto_classes={{class="Archmage", start_level=39, level_rate=50},
{class="Corruptor", start_level=39, level_rate=50}
},
ai = "tactical", ai_state = { ai_target="target_player_radius", ai_move="move_complex", sense_radius=50, talent_in=1, },
ai_tactic = resolvers.tactic"ranged",
resolvers.inscriptions(4, "rune"),
......
......@@ -190,7 +190,8 @@ newEntity{ define_as = "CORRUPTED_SAND_WYRM",
combat = { dam=140, atk=130, apr=25, dammod={str=1.2} },
resists = { [DamageType.BLIGHT] = 25, [DamageType.NATURE] = 50 },
equilibrium_regen = -10,
vim_regen = 5,
body = { INVEN = 10, BODY=1 },
can_pass = {pass_wall=20},
......@@ -213,6 +214,9 @@ newEntity{ define_as = "CORRUPTED_SAND_WYRM",
resolvers.sustains_at_birth(),
autolevel = "warriormage",
auto_classes={{class="Corruptor", start_level=48, level_rate=50},
{class="Wyrmic", start_level=48, level_rate=50},
},
ai = "tactical", ai_state = { ai_target="target_player_radius", ai_move="move_complex", sense_radius=400, talent_in=1, },
dont_pass_target = true,
resolvers.inscriptions(4, "infusion"),
......
......@@ -75,6 +75,7 @@ newEntity{ define_as = "TROLL_PROX",
inc_damage = { all = -40 },
autolevel = "warrior",
auto_classes={{class="Berserker", start_level=11, level_rate=75},},
ai = "tactical", ai_state = { talent_in=3, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
......@@ -137,6 +138,7 @@ newEntity{ define_as = "TROLL_SHAX",
inc_damage = { all = -40 },
autolevel = "warrior",
auto_classes={{class="Berserker", start_level=11, level_rate=75},},
ai = "tactical", ai_state = { talent_in=3, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
......@@ -200,6 +202,7 @@ This is the troll the notes spoke about, no doubt.]],
resolvers.inscriptions(1, {"wild infusion", "heroism infusion"}),
autolevel = "warrior",
auto_classes={{class="Berserker", start_level=11, level_rate=75},},
ai = "tactical", ai_state = { talent_in=3, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
......@@ -264,6 +267,9 @@ newEntity{ define_as = "ALUIN",
resolvers.sustains_at_birth(),
autolevel = "warriormage",
auto_classes={{class="Sun Paladin", start_level=36, level_rate=50},
{class="Cursed", start_level=36, level_rate=50}
},
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(4, {}),
......
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