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Commit 50b3051c authored by dg's avatar dg
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The Room of Death should not be empty even for low level chars

git-svn-id: http://svn.net-core.org/repos/t-engine4@4962 51575b47-30f0-44d4-a5cc-537603b46e54
parent 66d6ab2a
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......@@ -27,10 +27,10 @@ defineTile("#", "HARDWALL")
defineTile('&', "DOOR_VAULT")
defineTile("$", "FLOOR", {random_filter={add_levels=5, ego_chance=30}})
defineTile("%", "LAVA_FLOOR")
defineTile("*", "FLOOR", {random_filter={add_levels=20}}, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}, nil, {no_teleport=true})
defineTile("=", "FLOOR", {random_filter={unique=true, not_properties={"lore"}}}, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}, nil, {no_teleport=true})
defineTile("*", "FLOOR", {random_filter={add_levels=20}}, {random_filter={name="overpowered greater multi-hued wyrm", special_rarity="wyrm_rarity", add_levels=50}}, nil, {no_teleport=true})
defineTile("=", "FLOOR", {random_filter={unique=true, not_properties={"lore"}}}, {random_filter={name="overpowered greater multi-hued wyrm", special_rarity="wyrm_rarity", add_levels=50}}, nil, {no_teleport=true})
--defineTile("^", "LAVA_FLOOR", "ZEMEKKYS_HAT", {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}})
defineTile("^", "FLOOR", nil, {random_filter={name="overpowered greater multi-hued wyrm", add_levels=50}}, nil, {no_teleport=true})
defineTile("^", "FLOOR", nil, {random_filter={name="overpowered greater multi-hued wyrm", special_rarity="wyrm_rarity", add_levels=50}}, nil, {no_teleport=true})
defineTile("+", "DOOR")
defineTile('<', "UP")
defineTile("o", "FLOOR", nil, {random_filter={add_levels=5, subtype="orc"}})
......
......@@ -76,7 +76,7 @@ newEntity{ base = "BASE_LEATHER_CAP", define_as = "CROWN_ETERNAL_NIGHT",
unique = true,
name = "Crown of Eternal Night", image = "object/artifact/crown_of_eternal_night.png",
unided_name = "blackened crown",
desc = [[This crown looks useless, yet you can fell it woven with fell magics of undeath. Maybe it has a use.]],
desc = [[This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use.]],
color = colors.DARK_GREY,
level_range = {1, 50},
cost = 100,
......
......@@ -79,7 +79,8 @@ newEntity{ base="BASE_NPC_ORC_GRUSHNAK", define_as = "GNARG",
newEntity{ base="GREATER_MULTI_HUED_WYRM", define_as="OVERPOWERED_WYRM",
name = "overpowered greater multi-hued wyrm",
image = "npc/dragon_multihued_greater_multi_hued_wyrm.png",
level_range = {100, nil}, exp_worth = 10,
level_range = {100, nil}, exp_worth = 3,
wyrm_rarity = 1, rarity = false,
rank = 3.5,
seen_by = function(self, who)
if game:getPlayer(true) ~= who then return end
......
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