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Commit 4b62a5e0 authored by DarkGod's avatar DarkGod
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Merge branch 'fallen-sh-rename' into 'master'

Fallen sh rename

Changes to talent name and description as suggested by bnn to be less potentially triggering

See merge request !666
parents 354aea80 72c1884f
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1 merge request!666Fallen sh rename
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......@@ -44,7 +44,7 @@ newTalentType{ allow_random=true, is_mind=true, type="cursed/fears", name = _t"f
-- Fallen Class Evolution
newTalentType{ allow_random=true, is_mind=true, type="cursed/bloodstained", name = _t"Bloodstained", description = "You, like your weapons, are tainted forever." }
newTalentType{ allow_random=true, is_mind=true, type="cursed/crimson-templar", name = _t"Crimson Templar", description = "Blood is power. Let the rivers run red." }
newTalentType{ allow_random=true, is_mind=true, generic=true, type="cursed/self-hatred", name = _t"Self-Hatred", description = "Of all the things in this dark world, you are the worst. Torment yourself and find the power therein." }
newTalentType{ allow_random=true, is_mind=true, generic=true, type="cursed/hatred", name = _t"Hatred", description = "All the things in this dark world are contemptible. Let yourself hate them and find the power therein." }
newTalentType{ allow_random=false, type="cursed/other", name = "Cursed", description = _t"Hate-powered abilities that don't belong anywhere else." }
cursed_wil_req1 = {
......
......@@ -18,8 +18,8 @@
-- darkgod@te4.org
newTalent{
name = "Self-Harm", short_name = "SELF_HARM",
type = {"cursed/self-hatred", 1},
name = "Self-Sacrifice", short_name = "SELF_SACRIFICE",
type = {"cursed/hatred", 1},
require = cursed_wil_req1,
points = 5,
no_energy = true,
......@@ -58,15 +58,13 @@ newTalent{
local regen = t.getHate(self, t)
return ([[At the start of each turn, if you're bleeding, you gain %d hate.
You can activate this talent to quickly draw a blade across your skin, bleeding yourself for a small portion of your maximum life (%0.2f damage) over the next 5 turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained.
#{italic}#Pain is just about the only thing you can still feel.#{normal}#]]):tformat(regen, damage)
You can activate this talent to use your own life for power, bleeding yourself for a small portion of your maximum life (%0.2f damage) over the next 5 turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained.]]):tformat(regen, damage)
end,
}
newTalent{
name = "Self-Loathing", short_name = "SELF_LOATHING",
type = {"cursed/self-hatred", 2},
type = {"cursed/hatred", 2},
require = cursed_wil_req2,
points = 5,
mode = "passive",
......@@ -89,7 +87,7 @@ newTalent{
newTalent{
name = "Self-Destruction", short_name = "SELF_DESTRUCTION",
type = {"cursed/self-hatred", 3},
type = {"cursed/hatred", 3},
require = cursed_wil_req3,
points = 5,
no_energy = true,
......@@ -156,7 +154,7 @@ This strength comes at a cost: you lose %d%% of your maximum life every turn. T
newTalent{
name = "Self-Judgement", short_name = "SELF_JUDGEMENT",
type = {"cursed/self-hatred", 4},
type = {"cursed/hatred", 4},
require = cursed_wil_req4,
points = 5,
mode = "passive",
......@@ -202,6 +200,6 @@ newTalent{
local failThreshold = t.getSpillThreshold(self, t)
return ([[Any direct damage that exceeds %d%% of your maximum life has the excess damage converted to a shallow wound that bleeds over the next %d turns. This bleed cannot be resisted or removed, but can be reduced by Bloodstained. Extremely powerful hits (more than %d%% of your max life) are not fully converted.
#{italic}#You can't just die. That would be too easy. You deserve to die slowly.#{normal}#]]):tformat(threshold, time, failThreshold)
#{italic}#You can't just die. That would be too easy.#{normal}#]]):tformat(threshold, time, failThreshold)
end,
}
......@@ -338,7 +338,7 @@ uberTalent{
t.learnAndMaster(self, "cursed/crimson-templar", self:knowTalentType("celestial/guardian"), 1.3 + (self.__increased_talent_types["celestial/guardian"] and 0.2 or 0))
t.learnAndMaster(self, "celestial/dark-sun", self:knowTalentType("celestial/crusader"), 1.3 + (self.__increased_talent_types["celestial/crusader"] and 0.2 or 0))
t.learnAndMaster(self, "cursed/self-hatred", true, 1.3)
t.learnAndMaster(self, "cursed/hatred", true, 1.3)
t.learnAndMaster(self, "celestial/dirge", true, 1.3)
local removes = {
......@@ -359,7 +359,7 @@ uberTalent{
self:attr("swap_combat_techniques_hate", 1)
self:learnTalent(self.T_DIRGE_ACOLYTE, true, 1)
self:learnTalent(self.T_SELF_HARM, true, 1)
self:learnTalent(self.T_SELF_SACRIFICE, true, 1)
self.descriptor.class_evolution = _t"Fallen"
......@@ -395,7 +395,7 @@ uberTalent{
You will learn the following talents trees:
- #CRIMSON#Bloodstained#LAST#: Make your foes bleed!
- #CRIMSON#Darkside#LAST#: Every light casts a shadow, yours is powerful indeed
- #CRIMSON#Self-Hatred#LAST#: Manifest your self hatred through bleeding
- #CRIMSON#Hatred#LAST#: Manifest your hatred through bleeding
- #CRIMSON#Dirge#LAST#: Sing of death and sorrow to strengthen your resolve
You will forget the following talent trees, refunding any talent points: Shield Offense, Two-handed Assault.
......
......@@ -27,7 +27,7 @@ You have unlocked the #LIGHT_GREEN#Fallen class evolution#WHITE# for Sun Paladin
Learn new Talents:#YELLOW#
- Bloodstained: Make your foes bleed!
- Darkside: Every light casts a shadow, yours is powerful indeed
- Self-Hatred: Manifest your self hatred through bleeding
- Hatred: Manifest your hatred through bleeding
- Dirges: Sing of death and sorrow to strength your resolve#WHITE#
Swap your paladin Talents:#YELLOW#
......
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