Skip to content
Snippets Groups Projects
Commit 49c9c9ae authored by stuntofthelitter's avatar stuntofthelitter
Browse files

Made armor tooltip description not 100% wrong

parent 242d28db
No related branches found
No related tags found
1 merge request!308Tooltip Exorcism
......@@ -267,8 +267,8 @@ It represents the fatigue created by wearing heavy equipment.
Not all talents are affected; notably, Wild Gifts are not.
]]
TOOLTIP_ARMOR = [[#GOLD#Armour#LAST#
Armour value is a damage reduction from all incoming melee and ranged physical attacks.
Absorbs (hardiness)% of incoming physical damage, up to a maximum of (armour) damage absorbed.
Armour value is a damage reduction from all incoming melee and ranged weapon attacks.
Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed.
This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects.
]]
TOOLTIP_ARMOR_HARDINESS = [[#GOLD#Armour Hardiness#LAST#
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment