return([[Explodes, knocking back and dealing %d light and %d darkness damage.]]):format(engine.interface.ActorTalents.damDesc(self,engine.DamageType.LIGHT,self.dam),engine.interface.ActorTalents.damDesc(self,engine.DamageType.DARKNESS,self.dam))
return([[Explodes, knocking back and dealing %d light and %d darkness damage.]]):format(engine.interface.ActorTalents.damDesc(self,engine.DamageType.LIGHT,self.dam/2),engine.interface.ActorTalents.damDesc(self,engine.DamageType.DARKNESS,self.dam/2))
Glyph of Sunlight - Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing %d light damage and blinding for %d turns.
Glyph of Fatigue - Bind starlight into a glyph. When triggered it will release a fatiguing darkness. For %d turns, every action the foe makes will increase the cooldown of a cooling-down talent by 1 and cause it to take %d darkness damage.
Glyph of Explosion - Bind twilight into a glyph. When triggered it will release a burst of twilight, knocking back and dealing %d light and %d darkness damage.
return([[Your glyph binding becomes more permanent and less taxing, increasing glyph duration by %d turns and reducing their cooldowns by %d turns.
This will be reflected in the Glyphs talent tooltip.]]):format(t.getPersistentDuration(self,t),t.getPersistentCooldown(self,t))
localdam=t.getTriggerDam(self,t)
return([[Your glyphs are imbued with celestial fury; they last %d turns longer and when they trigger they will unleash this fury, dealing damage.
Glyph of Sunlight: Deals %d light damage.
Glyph of Starlight: Deals %d darkness damage.
Glyph of Twilight: Deals %d light and %d darkness damage.]]):format(t.getPersistentDuration(self,t),damDesc(self,DamageType.LIGHT,dam),damDesc(self,DamageType.DARKNESS,dam),damDesc(self,DamageType.LIGHT,dam/2),damDesc(self,DamageType.DARKNESS,dam/2))