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Commit 461877fd authored by Chris Davidson's avatar Chris Davidson
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Improve Healing Inversion radius and cooldown

This is a very niche talent already, vastly inferior to the probably overpowered Healing Nexus.  This helps it as least have a niche AoEing down things healing each other or whatever, as well as having better uptime for its primary purpose.
parent 86951dec
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2 merge requests!617WIP: experienmental i18n support,!613Misc
......@@ -130,13 +130,14 @@ newTalent{
type = {"corruption/vile-life", 3},
require = corrs_req3,
points = 5,
cooldown = 15,
cooldown = 10,
vim = 16,
range = 10,
range = 8,
radius = 4,
tactical = { DISABLE = 2 },
direct_hit = true,
requires_target = true,
target = function(self, t) return {type="hit", range=self:getTalentRange(t), talent=t} end,
target = function(self, t) return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), friendlyfire=false, talent=t} end,
getPower = function(self,t) return self:combatLimit(self:combatTalentSpellDamage(t, 4, 100), 100, 0, 0, 18.1, 18.1) end, -- Limit to <100%
action = function(self, t)
local tg = self:getTalentTarget(t)
......@@ -151,9 +152,9 @@ newTalent{
return true
end,
info = function(self, t)
return ([[You manipulate the vim of your target to temporarily invert all healing done to it (but not regeneration).
return ([[You manipulate the vim of enemies in radius %d to temporarily invert all healing done to them (but not natural regeneration).
For 5 turns all healing will instead damage them for %d%% of the healing done as blight.
The effect will increase with your Spellpower.]]):format(t.getPower(self,t))
The effect will increase with your Spellpower.]]):format(self:getTalentRadius(t), t.getPower(self,t))
end,
}
......
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