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Commit 412e8fc0 authored by DarkGod's avatar DarkGod
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fixed low level flame with burning wake

parent 2a98740e
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......@@ -42,7 +42,7 @@ newTalent{
if not x or not y then return nil end
local grids = nil
if self:getTalentLevel(t) < 5 then
grids = self:projectile(tg, x, y, DamageType.FIREBURN, self:spellCrit(t.getDamage(self, t)), function(self, tg, x, y, grids)
self:projectile(tg, x, y, DamageType.FIREBURN, self:spellCrit(t.getDamage(self, t)), function(self, tg, x, y, grids)
game.level.map:particleEmitter(x, y, 1, "flame")
if self:attr("burning_wake") then
game.level.map:addEffect(self, x, y, 4, engine.DamageType.INFERNO, self:attr("burning_wake"), 0, 5, nil, {type="inferno"}, nil, self:spellFriendlyFire())
......
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