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Commit 40c50421 authored by DarkGod's avatar DarkGod
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Bloodcasting and Blood fury have new visual

parent 45b32dcf
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......@@ -21,7 +21,7 @@ local rot = rng.range(0,359)
local img = img or "spinningwinds_perfect_strike"
local radius = radius or 1
use_shader = {type="spinningwinds", ellipsoidalFactor={1,1}, time_factor=4000, noup=0.0, verticalIntensityAdjust=-3.0}
use_shader = {type="spinningwinds", ellipsoidalFactor={1,1}, time_factor=time_factor or 4000, noup=0.0, verticalIntensityAdjust=-3.0}
base_size = 64
local first = true
......
game/modules/tome/data/gfx/particles_images/blood_fury_sustain_shieldwall.png

40.8 KiB

game/modules/tome/data/gfx/particles_images/bloodcasting_aura.png

25.5 KiB

game/modules/tome/data/gfx/particles_images/spinningwinds_blood_fury_triggered.png

26.6 KiB

......@@ -128,6 +128,10 @@ newTalent{
local ret = {
per = self:addTemporaryValue("combat_spellcrit", self:combatTalentSpellDamage(t, 10, 14)),
}
if core.shader.active(4) then
self:talentParticles(ret, {type="shader_shield", args={toback=true, size_factor=1, img="blood_fury_sustain_shieldwall"}, shader={type="rotatingshield", noup=2.0, appearTime=0.4}})
self:talentParticles(ret, {type="shader_shield", args={toback=false, size_factor=1, img="blood_fury_sustain_shieldwall"}, shader={type="rotatingshield", noup=1.0, appearTime=0.4}})
end
return ret
end,
deactivate = function(self, t, p)
......
......@@ -934,6 +934,7 @@ newEffect{
parameters = { power=10 },
activate = function(self, eff)
eff.tmpid = self:addTemporaryValue("inc_damage", {[DamageType.BLIGHT] = eff.power, [DamageType.ACID] = eff.power})
self:effectParticles(eff, {type="perfect_strike", args={radius=0.5, time_factor=6000, img="spinningwinds_blood_fury_triggered"}})
end,
deactivate = function(self, eff)
self:removeTemporaryValue("inc_damage", eff.tmpid)
......@@ -2078,6 +2079,7 @@ newEffect{
parameters = {},
activate = function(self, eff)
eff.tmpid = self:addTemporaryValue("bloodcasting", 1)
self:effectParticles(eff, {type="circle", args={oversize=1, a=220, base_rot=180, shader=true, appear=12, img="bloodcasting_aura", speed=0, radius=0}})
end,
deactivate = function(self, eff)
self:removeTemporaryValue("bloodcasting", eff.tmpid)
......
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