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Commit 3a0d2683 authored by dg's avatar dg
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Gates of Morning has not got the nice looking palm trees!

Orc encounters are back in the far east


git-svn-id: http://svn.net-core.org/repos/t-engine4@1481 51575b47-30f0-44d4-a5cc-537603b46e54
parent d2178346
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......@@ -87,7 +87,7 @@ newEntity{
name = "Orcs",
type = "hostile", subtype = "ambush",
level_range = {1, 50},
rarity = 11118,
rarity = 8,
coords = {{ x=0, y=0, w=100, h=100}},
special_filter = function(self)
return game.player:reactionToward{faction="orc-pride"} < 0 and true or false
......
......@@ -25,7 +25,7 @@ quickEntity('s', {name='brick roof', display='#', color=colors.RED, block_move=t
quickEntity('t', {name='brick roof chimney', display='#', color=colors.LIGHT_RED, block_move=true, block_sight=true, image="terrain/wood_wall1.png"}, {no_teleport=true})
quickEntity('#', {name='wall', display='#', color=colors.WHITE, block_move=true, block_sight=true, image="terrain/wood_wall1.png"}, {no_teleport=true})
quickEntity('T', {name='tree', display='#', color=colors.LIGHT_GREEN, block_move=true, block_sight=true, image="terrain/grass.png", add_displays = {mod.class.Grid.new{image="terrain/tree_alpha2.png"}}}, {no_teleport=true})
quickEntity('P', {name='palm tree', display='#', color=colors.LIGHT_GREEN, back_color={r=163,g=149,b=42}, image="terrain/palmtree.png", block_move=true}, {no_teleport=true})
quickEntity('P', {name='palm tree', display='#', color=colors.LIGHT_GREEN, back_color={r=163,g=149,b=42}, image="terrain/sand.png", add_displays = {mod.class.Grid.new{image="terrain/palmtree_alpha1.png"}}, block_move=true}, {no_teleport=true})
quickEntity('~', {name='river', display='~', color=colors.BLUE, block_move=true, image="terrain/river.png", add_displays = mod.class.Grid:makeWater(true)}, {no_teleport=true})
quickEntity('O', {name='cobblestone road', display='.', color=colors.WHITE, image="terrain/stone_road1.png"}, {no_teleport=true})
quickEntity(':', {name='sand', display='.', color={r=203,g=189,b=72}, back_color={r=163,g=149,b=42}, image="terrain/sand.png", can_encounter="desert", equilibrium_level=-10}, {no_teleport=true})
......
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