Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
Tales of MajEyal
Manage
Activity
Members
Labels
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
tome
Tales of MajEyal
Commits
36a394f7
Commit
36a394f7
authored
8 years ago
by
DarkGod
Browse files
Options
Downloads
Patches
Plain Diff
Giant Leap cooldown reduced, also removes all stun/daze/pin effects
Windtouched Speed now also reduces all cooldowns by 10%
parent
b6a52238
No related branches found
Branches containing commit
No related tags found
Tags containing commit
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
game/modules/tome/class/Actor.lua
+1
-0
1 addition, 0 deletions
game/modules/tome/class/Actor.lua
game/modules/tome/data/talents/uber/dex.lua
+8
-3
8 additions, 3 deletions
game/modules/tome/data/talents/uber/dex.lua
with
9 additions
and
3 deletions
game/modules/tome/class/Actor.lua
+
1
−
0
View file @
36a394f7
...
@@ -5813,6 +5813,7 @@ function _M:getTalentCooldown(t, base)
...
@@ -5813,6 +5813,7 @@ function _M:getTalentCooldown(t, base)
if
self
.
talent_cd_reduction
[
t
.
id
]
then
cd
=
cd
-
self
.
talent_cd_reduction
[
t
.
id
]
end
if
self
.
talent_cd_reduction
[
t
.
id
]
then
cd
=
cd
-
self
.
talent_cd_reduction
[
t
.
id
]
end
if
self
.
talent_cd_reduction
.
all
then
cd
=
cd
-
self
.
talent_cd_reduction
.
all
end
if
self
.
talent_cd_reduction
.
all
then
cd
=
cd
-
self
.
talent_cd_reduction
.
all
end
if
self
.
talent_cd_reduction
.
allpct
then
cd
=
cd
-
math.ceil
(
self
.
talent_cd_reduction
.
allpct
*
cd
)
end
local
eff
=
self
:
hasEffect
(
self
.
EFF_BURNING_HEX
)
local
eff
=
self
:
hasEffect
(
self
.
EFF_BURNING_HEX
)
if
eff
and
not
self
:
attr
(
"talent_reuse"
)
then
if
eff
and
not
self
:
attr
(
"talent_reuse"
)
then
...
...
This diff is collapsed.
Click to expand it.
game/modules/tome/data/talents/uber/dex.lua
+
8
−
3
View file @
36a394f7
...
@@ -120,16 +120,18 @@ uberTalent{
...
@@ -120,16 +120,18 @@ uberTalent{
on_learn
=
function
(
self
,
t
)
on_learn
=
function
(
self
,
t
)
self
:
attr
(
"global_speed_add"
,
0
.
2
)
self
:
attr
(
"global_speed_add"
,
0
.
2
)
self
:
attr
(
"avoid_pressure_traps"
,
1
)
self
:
attr
(
"avoid_pressure_traps"
,
1
)
self
.
talent_cd_reduction
.
allpct
=
(
self
.
talent_cd_reduction
.
allpct
or
0
)
+
0
.
1
self
:
recomputeGlobalSpeed
()
self
:
recomputeGlobalSpeed
()
end
,
end
,
on_unlearn
=
function
(
self
,
t
)
on_unlearn
=
function
(
self
,
t
)
self
:
attr
(
"global_speed_add"
,
-
0
.
2
)
self
:
attr
(
"global_speed_add"
,
-
0
.
2
)
self
:
attr
(
"avoid_pressure_traps"
,
-
1
)
self
:
attr
(
"avoid_pressure_traps"
,
-
1
)
self
.
talent_cd_reduction
.
allpct
=
self
.
talent_cd_reduction
.
allpct
-
0
.
1
self
:
recomputeGlobalSpeed
()
self
:
recomputeGlobalSpeed
()
end
,
end
,
info
=
function
(
self
,
t
)
info
=
function
(
self
,
t
)
return
(
[[You are attuned with Nature, and she helps you in your fight against the arcane forces.
return
(
[[You are attuned with Nature, and she helps you in your fight against the arcane forces.
You gain 20%% permanent global speed and do not trigger pressure traps.]]
)
You gain 20%% permanent global speed
, 10%% cooldowns reduction
and do not trigger pressure traps.]]
)
:
format
()
:
format
()
end
,
end
,
}
}
...
@@ -145,7 +147,7 @@ uberTalent{
...
@@ -145,7 +147,7 @@ uberTalent{
(
self
.
damage_log
.
weapon
.
other
and
self
.
damage_log
.
weapon
.
other
>=
50000
)
(
self
.
damage_log
.
weapon
.
other
and
self
.
damage_log
.
weapon
.
other
>=
50000
)
)
)
end
}
},
end
}
},
cooldown
=
2
0
,
cooldown
=
1
2
,
radius
=
1
,
radius
=
1
,
range
=
10
,
range
=
10
,
is_melee
=
true
,
is_melee
=
true
,
...
@@ -173,6 +175,8 @@ uberTalent{
...
@@ -173,6 +175,8 @@ uberTalent{
self
:
setMoveAnim
(
ox
,
oy
,
8
,
5
)
self
:
setMoveAnim
(
ox
,
oy
,
8
,
5
)
end
end
self
:
removeEffectsFilter
({
subtype
=
{
stun
=
true
,
daze
=
true
,
pin
=
true
,
pinned
=
true
,
pinning
=
true
}},
50
)
self
:
project
(
tg
,
self
.
x
,
self
.
y
,
function
(
px
,
py
,
tg
,
self
)
self
:
project
(
tg
,
self
.
x
,
self
.
y
,
function
(
px
,
py
,
tg
,
self
)
local
target
=
game
.
level
.
map
(
px
,
py
,
Map
.
ACTOR
)
local
target
=
game
.
level
.
map
(
px
,
py
,
Map
.
ACTOR
)
if
target
and
target
~=
self
then
if
target
and
target
~=
self
then
...
@@ -186,7 +190,8 @@ uberTalent{
...
@@ -186,7 +190,8 @@ uberTalent{
return
true
return
true
end
,
end
,
info
=
function
(
self
,
t
)
info
=
function
(
self
,
t
)
return
(
[[You accurately jump to the target and deal 200%% weapon damage to all foes within radius 1 on impact as well as dazing them for 3 turns.]]
)
return
(
[[You accurately jump to the target and deal 200%% weapon damage to all foes within radius 1 on impact as well as dazing them for 3 turns.
When you jump you free yourself from any stun, daze and pinning effects.]]
)
:
format
()
:
format
()
end
,
end
,
}
}
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment