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Commit 36a07175 authored by Eric Wykoff's avatar Eric Wykoff
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singularity arrow targeting fixed

parent f8df5322
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1 merge request!123Chrono wrap up
......@@ -168,7 +168,7 @@ newTalent{
getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1, 1.5) end,
getDamageAoE = function(self, t) return self:combatTalentSpellDamage(t, 25, 230, getParadoxSpellpower(self, t)) end,
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t}
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, stop_block=true, friendlyblock=false}
end,
on_pre_use = function(self, t, silent) if not doWardenPreUse(self, "bow") then if not silent then game.logPlayer(self, "You require a bow to use this talent.") end return false end return true end,
archery_onhit = function(self, t, target, x, y)
......
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