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Commit 3643c001 authored by dg's avatar dg
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Manaflow cooldown reduced

Manaflow and Manasurge runes are now disabled while a mana regen effect is active (just like life regeneration effects)


git-svn-id: http://svn.net-core.org/repos/t-engine4@3444 51575b47-30f0-44d4-a5cc-537603b46e54
parent 09f860a0
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...@@ -639,7 +639,7 @@ newInscription{ ...@@ -639,7 +639,7 @@ newInscription{
is_spell = true, is_spell = true,
tactical = { MANA = 1 }, tactical = { MANA = 1 },
on_pre_use = function(self, t) on_pre_use = function(self, t)
return self:knowTalent(self.T_MANA_POOL) return self:knowTalent(self.T_MANA_POOL) and not self:hasEffect(self.EFF_MANASURGE)
end, end,
action = function(self, t) action = function(self, t)
local data = self:getInscriptionData(t.short_name) local data = self:getInscriptionData(t.short_name)
......
...@@ -97,16 +97,14 @@ newTalent{ ...@@ -97,16 +97,14 @@ newTalent{
type = {"spell/arcane", 3}, type = {"spell/arcane", 3},
require = spells_req3, require = spells_req3,
points = 5, points = 5,
random_ego = "utility",
mana = 0, mana = 0,
cooldown = 40, cooldown = 25,
tactical = { MANA = 3 }, tactical = { MANA = 3 },
getManaRestoration = function(self, t) return self:combatTalentSpellDamage(t, 10, 20) end, getManaRestoration = function(self, t) return 5 + self:combatTalentSpellDamage(t, 10, 20) end,
on_pre_use = function(self, t) return not self:hasEffect(self.EFF_MANASURGE) end,
action = function(self, t) action = function(self, t)
if not self:hasEffect(self.EFF_MANAFLOW) then self:setEffect(self.EFF_MANASURGE, 10, {power=t.getManaRestoration(self, t)})
self:setEffect(self.EFF_MANAFLOW, 10, {power=t.getManaRestoration(self, t)}) game:playSoundNear(self, "talents/arcane")
game:playSoundNear(self, "talents/arcane")
end
return true return true
end, end,
info = function(self, t) info = function(self, t)
......
...@@ -109,35 +109,6 @@ newEffect{ ...@@ -109,35 +109,6 @@ newEffect{
end, end,
} }
newEffect{
name = "MANAFLOW",
desc = "Manaflow",
long_desc = function(self, eff) return ("The mana surge engulfs the target, regenerating %0.2f mana per turn."):format(eff.power) end,
type = "magical",
status = "beneficial",
parameters = { power=10 },
on_gain = function(self, err) return "#Target# starts to surge mana.", "+Manaflow" end,
on_lose = function(self, err) return "#Target# stops surging mana.", "-Manaflow" end,
on_merge = function(self, old_eff, new_eff)
-- Merge the mana
local olddam = old_eff.power * old_eff.dur
local newdam = new_eff.power * new_eff.dur
local dur = math.ceil((old_eff.dur + new_eff.dur) / 2)
old_eff.dur = dur
old_eff.power = (olddam + newdam) / dur
self:removeTemporaryValue("mana_regen", old_eff.tmpid)
old_eff.tmpid = self:addTemporaryValue("mana_regen", old_eff.power)
return old_eff
end,
activate = function(self, eff)
eff.tmpid = self:addTemporaryValue("mana_regen", eff.power)
end,
deactivate = function(self, eff)
self:removeTemporaryValue("mana_regen", eff.tmpid)
end,
}
newEffect{ newEffect{
name = "MANASURGE", name = "MANASURGE",
desc = "Surging mana", desc = "Surging mana",
...@@ -4111,4 +4082,3 @@ newEffect{ ...@@ -4111,4 +4082,3 @@ newEffect{
DamageType:get(DamageType.ARCANE).projector(eff.src, self.x, self.y, DamageType.ARCANE, dam) DamageType:get(DamageType.ARCANE).projector(eff.src, self.x, self.y, DamageType.ARCANE, dam)
end, end,
} }
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