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Commit 32331bf4 authored by dg's avatar dg
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many typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@3239 51575b47-30f0-44d4-a5cc-537603b46e54
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with 43 additions and 43 deletions
......@@ -87,7 +87,7 @@ newBirthDescriptor{
name = "Temporal Warden",
desc = {
"The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.",
"Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engage in hand-to-hand combat.",
"Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.",
"Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.",
"Their most important stats are: Strength, Dexterity, Willpower, and Magic",
"#GOLD#Stat modifiers:",
......
......@@ -41,7 +41,7 @@ newBirthDescriptor{
type = "subclass",
name = "Reaver",
desc = {
"Reavers are terrible foes, wielding two weapons while charging their enemies.",
"Reavers are terrible foes, charging their enemies with a weapon in each hand.",
"They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.",
"Their most important stats are: Strength and Magic",
"#GOLD#Stat modifiers:",
......
......@@ -21,7 +21,7 @@ newBirthDescriptor{
type = "class",
name = "Divine",
desc = {
"Divine classes are composed of worshippers of various gods and entities.",
"Divine classes are worshippers of various gods and entities.",
"They include the worship of the Sun, the Moon, powerful spirits, ...",
},
descriptor_choices =
......@@ -46,7 +46,7 @@ newBirthDescriptor{
"Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.",
"Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'",
"They can channel the power of the Sun to smite all who seek to destroy the Sunwall.",
"Competent in both weapon and shield combat and magic, they usually burn their foes from afar before engaging in melee.",
"Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.",
"Their most important stats are: Strength and Magic",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution",
......
......@@ -21,7 +21,7 @@ newBirthDescriptor{
type = "class",
name = "Mage",
desc = {
"Mages are the wielders of the arcane powers, able to cast powerful spells of destruction or to heal their wounds with nothing but a thought.",
"Mages are the wielders of arcane powers, able to cast powerful spells of destruction or to heal their wounds with nothing but a thought.",
},
descriptor_choices =
{
......@@ -45,7 +45,7 @@ newBirthDescriptor{
desc = {
"An Archmage devotes his whole life to the study of magic above anything else.",
"Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.",
"Archmagi know all schools of magic but the more intricate (Temporal and Meta) from the start. However, they usually refuse to have anything to do with Necromancy.",
"Archmagi start knowing all schools of magic but the more intricate (Temporal and Meta). However, they usually refuse to have anything to do with Necromancy.",
"All Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.",
"Their most important stats are: Magic and Willpower",
"#GOLD#Stat modifiers:",
......@@ -99,7 +99,7 @@ newBirthDescriptor{
name = "Alchemist",
desc = {
"An Alchemist is a manipulator of materials using magic.",
"They do not use the forbidden arcane arts practised by the mages of old - such pervertors of nature using willpower alone have been shunned or actively hunted down since the Spellblaze.",
"They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.",
"Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.",
"Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards. These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.",
"Their most important stats are: Magic and Dexterity",
......
......@@ -21,7 +21,7 @@ newBirthDescriptor{
type = "class",
name = "Warrior",
desc = {
"Warriors train in all aspects of physical combat. They can be juggernauts of destruction wielding a two-handed greatsword, or massive iron-clad protectors with a shield.",
"Warriors train in all aspects of physical combat. They can be juggernauts of destruction wielding two-handed greatswords, or massive iron-clad protectors with gleaming shields.",
},
descriptor_choices =
{
......@@ -182,9 +182,9 @@ newBirthDescriptor{
desc = {
"The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.",
"Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.",
"Rather a pit-fighter, a boxer, or just a practitioner the occupation known as brawler still exists today.",
"Many of the brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.",
"The unarmed fighting styles the brawler uses rely on maneuverability and having both hands available, as such they may not be practiced in massive armor or while a weapon or shield is equipped.",
"Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.",
"Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.",
"The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they may not be practiced in massive armor or while a weapon or shield is equipped.",
"Their most important stats are: Strength, Dexterity, and Cunning",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +3 Strength, +3 Dexterity, +0 Constitution",
......
......@@ -114,7 +114,7 @@ newEntity{ base = "BASE_NPC_ANT",
newEntity{ base = "BASE_NPC_ANT",
name = "giant ice ant", color=colors.WHITE, image="npc/ice_ant.png",
desc = "It's a large white ant. The air is frigid around this ant.",
desc = "It's a large white ant. The air is frigid around it.",
level_range = {15, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(20,40),
......
......@@ -65,7 +65,7 @@ newEntity{ base = "BASE_NPC_AQUATIC_CRITTER",
newEntity{ base = "BASE_NPC_AQUATIC_CRITTER",
name = "dragon turtle", color=colors.DARK_SEA_GREEN,
desc = "A snake-like being, radiating electricity.",
desc = "A huge, elongated sea-green reptile.",
level_range = {1, nil}, exp_worth = 1,
rarity = 5,
rank = 2,
......@@ -102,7 +102,7 @@ newEntity{ base = "BASE_NPC_AQUATIC_CRITTER",
newEntity{ base = "BASE_NPC_AQUATIC_CRITTER",
name = "ink squid", color=colors.LIGHT_STEEL_BLUE,
desc = "Darting its many tentacles toward you, it tries to lock you down.",
desc = "Darting its many tentacles toward you, it tries to blind you with its murky ink.",
level_range = {1, nil}, exp_worth = 1,
rarity = 2,
stats = { mag=30, },
......
......@@ -60,7 +60,7 @@ newEntity{
newEntity{ base = "BASE_NPC_BONE_GIANT",
name = "bone giant", color=colors.WHITE,
desc = [[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.]],
desc = [[A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.]],
level_range = {25, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(100,120),
......
......@@ -114,7 +114,7 @@ newEntity{ base = "BASE_NPC_CANINE",
newEntity{ base = "BASE_NPC_CANINE",
name = "Rungof the Warg Titan", color=colors.VIOLET, unique=true, image="npc/canine_rungof.png",
desc = [[It is a large wolf with eyes full of cunning, only 3 times bigger than a normal warg.]],
desc = [[It is a large wolf with eyes full of cunning, thrice the size of a normal warg.]],
level_range = {20, nil}, exp_worth = 2,
rank = 3.5,
size_category = 4,
......
......@@ -72,7 +72,7 @@ newEntity{ base = "BASE_NPC_CONSTRUCT",
newEntity{ base = "BASE_NPC_CONSTRUCT",
name = "golem", color=colors.BLUE, image = "npc/golem.png",
desc = [[This golem eyes glow with magical energies.]],
desc = [[This golem's eyes glow with magical energies.]],
level_range = {8, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(90,100),
......@@ -90,7 +90,7 @@ newEntity{ base = "BASE_NPC_CONSTRUCT",
newEntity{ base = "BASE_NPC_CONSTRUCT",
name = "alchemist golem", color=colors.YELLOW, image = "npc/alchemist_golem.png",
desc = [[This golem eyes glow with magical energies.]],
desc = [[This golem's eyes glow with magical energies.]],
level_range = {14, nil}, exp_worth = 1,
rarity = 4,
rank = 3,
......
......@@ -68,7 +68,7 @@ newEntity{ base = "BASE_NPC_ELVEN_CASTER",
newEntity{ base = "BASE_NPC_ELVEN_CASTER",
name = "elven tempest", color=colors.LIGHT_BLUE,
desc = [[An elven mage, dressed in dark robes.]],
desc = [[An elven mage, dressed in crackling blue robes, and smelling of ozone.]],
level_range = {3, nil}, exp_worth = 1,
rarity = 2,
max_life = resolvers.rngavg(70, 80), life_rating = 10,
......@@ -87,7 +87,7 @@ newEntity{ base = "BASE_NPC_ELVEN_CASTER",
newEntity{ base = "BASE_NPC_ELVEN_CASTER",
name = "elven cultist", color=colors.DARK_SEA_GREEN,
desc = [[An elven cultist, dressed in dark robes.]],
desc = [[An elven cultist, dressed in sickening green robes.]],
level_range = {25, nil}, exp_worth = 1,
rarity = 1,
vim_regen = 20,
......
......@@ -65,7 +65,7 @@ newEntity{ base = "BASE_NPC_ELVEN_WARRIOR",
newEntity{ base = "BASE_NPC_ELVEN_WARRIOR",
name = "mean looking elven guard", color=colors.UMBER,
desc = [[An elven guard.]],
desc = [[An elven guard, scarred and sullen.]],
level_range = {3, nil}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(100,110), life_rating = 11,
......
......@@ -55,7 +55,7 @@ newEntity{
newEntity{ base = "BASE_NPC_GHOST",
name = "dread", color=colors.ORANGE, image="npc/dread.png",
desc = [[It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself struggles to banish it.]],
desc = [[It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.]],
level_range = {25, nil}, exp_worth = 1,
rarity = 10,
max_life = resolvers.rngavg(90,100),
......@@ -73,7 +73,7 @@ newEntity{ base = "BASE_NPC_GHOST",
newEntity{ base = "BASE_NPC_GHOST",
name = "dreadmaster", color=colors.YELLOW, image="npc/dreadmaster.png",
desc = [[It is an unlife of power almost unequalled. An affront to existence, its very touch abuses and disrupts the flow of life, and its unearthly limbs, of purest black, crush rock and flesh with ease.]],
desc = [[It is an unlife of power almost unequalled. An affront to existence, its very touch abuses and disrupts the flow of life, and its unearthly limbs, of purest black, crumble rock and wither flesh with ease.]],
level_range = {32, nil}, exp_worth = 1,
rarity = 15,
rank = 3,
......
......@@ -43,7 +43,7 @@ newEntity{
newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
dredge = 1,
name = "dremling", color=colors.SLATE,
desc = "A small faceless humanoid with vaguely dwarven features. It's waraxe and shield look battered, rusted, and generally in ill repair.",
desc = "A small faceless humanoid with vaguely Dwarven features. Its waraxe and shield look battered, rusted, and generally in ill repair.",
level_range = {1, nil}, exp_worth = 1,
combat = { atk=6, dammod={str=0.6} },
......@@ -77,7 +77,7 @@ newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
dredge = 1,
name = "drem", color=colors.DARK_SLATE_GRAY,
desc = "A giant black-skinned humanoid covered in spikey scabrous deposits. Its face is featureless and its eyesockets empty and hollow.",
desc = "A giant black-skinned humanoid covered in spikey scabrous deposits. Its face is featureless; its eyesockets, empty and hollow.",
level_range = {3, nil}, exp_worth = 1,
combat_armor = 4, combat_def = 0,
......@@ -113,7 +113,7 @@ newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
dredge = 1,
name = "drem master", color=colors.LIGHT_GREY,
desc = "A disfigured humanoid with vaguely dwarven features dressed in patched together and rusted mail armor. It seems to be in command of the others though it's mouth is sown shut.",
desc = "A disfigured humanoid with vaguely Dwarven features dressed in patched-together and rusted mail armor. It seems to be in command of others, though its mouth is sewn shut.",
level_range = {3, nil}, exp_worth = 1,
combat = { atk=10, dammod={str=0.6} },
......@@ -156,7 +156,7 @@ newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
name = "brecklorn", color=colors.PINK, -- gloom bat
desc = "A giant hairless bat with the face of a dwarven man twisted into a constant scream. Pestulant sores cover it's malformed body and your heart weakens as it nears.",
desc = "A giant hairless bat with the face of a Dwarf twisted into a constant scream. Pestulant sores cover its malformed body, and your heart weakens as it nears.",
level_range = {1, nil}, exp_worth = 1,
combat = { atk=10, dammod={dex=0.6} },
......@@ -212,7 +212,7 @@ newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
newEntity{ base = "BASE_NPC_CORRUPTED_HORROR",
name = "grannor'vin", color=colors.BLACK, -- shadow slug
desc = "A large sluglike creature with the face of a man. Shadows seem to be drawn to it's massive form and your light dims as it approaches.",
desc = "A large sluglike creature with the face of a man. Shadows seem to be drawn to its massive form, and your light dims as it approaches.",
level_range = {2, nil}, exp_worth = 1,
combat = { dam=5, atk=15, apr=5, damtype=DamageType.DARKNESS },
......
......@@ -166,7 +166,7 @@ newEntity{ base = "BASE_NPC_HORROR",
------------------------------------------------------------------------
newEntity{ base = "BASE_NPC_HORROR",
name = "headless horror", color=colors.TAN,
desc ="A headless gangly humanoid with a large distended stomach.",
desc ="A headless, gangly humanoid with a large distended stomach.",
level_range = {30, nil}, exp_worth = 1,
rarity = 3,
rank = 3,
......@@ -404,7 +404,7 @@ newEntity{ base = "BASE_NPC_HORROR",
newEntity{ base = "BASE_NPC_HORROR",
name = "radiant horror", color=colors.GOLD,
desc ="A lanky four-armed humanoid shape composed of bright golden light. It's so bright it's hard to look at and you can feel heat radiating outward from it.",
desc ="A lanky four-armed humanoid shape composed of bright golden light. It's so bright it's hard to look at, and you can feel heat radiating outward from it.",
level_range = {35, nil}, exp_worth = 1,
rarity = 8,
rank = 3,
......@@ -444,7 +444,7 @@ newEntity{ base = "BASE_NPC_HORROR",
newEntity{ base = "BASE_NPC_HORROR",
subtype = "temporal",
name = "temporal devourer", color=colors.CRIMSON,
desc = "A headless round creature with stubbly legs and arms. Its body seems to be all teeth.",
desc = "A headless, round creature with stubby legs and arms. Its body seems to be all teeth.",
level_range = {10, nil}, exp_worth = 1,
rarity = 1,
rank = 2,
......@@ -484,7 +484,7 @@ newEntity{ base = "BASE_NPC_HORROR",
subtype = "temporal",
dredge = 1,
name = "temporal dredge", color=colors.PINK,
desc = "A hulking pink-skinned creature with long arms as thick as tree trunks. It drags its knuckles on the ground as it lumbers towards you.",
desc = "A hulking pink-skinned creature with long arms as thick as tree trunks. It drags its knuckles on the ground as it lumbers toward you.",
level_range = {15, nil}, exp_worth = 1,
rarity = 4,
rank = 2,
......@@ -509,7 +509,7 @@ newEntity{ base = "BASE_NPC_HORROR",
subtype = "temporal",
dredge = 1,
name = "dredge captain", color=colors.SALMON,
desc = "A thin pink-skinned creature with long spindly arms. Half its body is old and wrinkly and the other half appears quite young.",
desc = "A thin pink-skinned creature with long spindly arms. Half its body is old and wrinkly, and the other half appears quite young.",
level_range = {20, nil}, exp_worth = 1,
rarity = 6,
rank = 3,
......@@ -536,7 +536,7 @@ newEntity{ base = "BASE_NPC_HORROR",
newEntity{ base = "BASE_NPC_HORROR",
subtype = "temporal",
name = "temporal stalker", color=colors.STEEL_BLUE,
desc = "A slender metallic monstrosity with long claws in place of fingers and razor sharp teeth.",
desc = "A slender metallic monstrosity with long claws in place of fingers, and razor-sharp teeth.",
level_range = {20, nil}, exp_worth = 1,
rarity = 6,
size_category = 3,
......
......@@ -22,7 +22,7 @@ local Talents = require("engine.interface.ActorTalents")
newEntity{
define_as = "BASE_NPC_LICH",
type = "undead", subtype = "lich",
desc = [[Only the most powerful spellcasters raised to unlife become liches, doomed to haunt the world for an eternity, they have grown to hate all that breathes or trespasses on their domain, unfortunately that includes you.]],
desc = [[Only the most powerful spellcasters raised to unlife become liches. Doomed to haunt the world for an eternity, they have grown to hate all that breathes or trespasses on their domain. Unfortunately that includes you.]],
display = "L", color=colors.WHITE,
rank = 3, size = 3,
......@@ -69,7 +69,7 @@ newEntity{
newEntity{ base = "BASE_NPC_LICH",
name = "lich", color=colors.DARK_BLUE,
desc=[[Having thought to discover life eternal, undeath has robbed these beings of the joys of life, and now they seek to destroy it as well.]],
desc=[[Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.]],
level_range = {35, nil}, exp_worth = 1,
rarity = 20,
max_life = resolvers.rngavg(70,80),
......@@ -102,7 +102,7 @@ newEntity{ base = "BASE_NPC_LICH",
newEntity{ base = "BASE_NPC_LICH",
name = "ancient lich", color=colors.DARK_RED,
desc=[[An elder being from a now forgotten age, filled and fueled by its hate and rage towards all things living, it seeks to deprive those of a prize it cannot have... life.]],
desc=[[An elder being from a now-forgotten age, filled and fueled by its hate and rage toward all things living, it seeks to deprive all others of a prize it cannot have... life.]],
level_range = {40, nil}, exp_worth = 1,
rarity = 25,
max_life = resolvers.rngavg(80,90),
......@@ -135,7 +135,7 @@ newEntity{ base = "BASE_NPC_LICH",
newEntity{ base = "BASE_NPC_LICH",
name = "archlich", color=colors.SLATE,
desc=[[Darker than the deepest night, you shudder as this cold cruel form of darkness approaches. Long ago it has laid aside its mortality, but it has not forgotten its power, rather, its malice and hate have bent this undead on the destruction of all things living.]],
desc=[[Blacker than the deepest night, this cold cruel form of darkness approaches. Long ago it laid aside its mortality, but it has not forgotten its power; rather, its malice and hate have bent this undead entity on the destruction of all things living.]],
level_range = {45, nil}, exp_worth = 1,
rarity = 30,
max_life = resolvers.rngavg(100,150),
......
......@@ -127,7 +127,7 @@ Oh, and it is twice as big, too.]],
newEntity{ base = "BASE_NPC_MAJOR_DEMON",
name = "thaurhereg", color=colors.RED, -- Terrible blood
desc = [[This terrible demon is covered in blood, which flows *on* its skin in ever changing patterns that disturb you simply when looking at it.]],
desc = [[This terrible demon is covered in blood, which flows *on* its skin in ever-changing patterns that disturb you simply when looking at it.]],
level_range = {35, nil}, exp_worth = 1,
rarity = 4,
rank = 3,
......
......@@ -74,7 +74,7 @@ newEntity{ base = "BASE_NPC_MINOTAUR",
newEntity{ base = "BASE_NPC_MINOTAUR",
name = "maulotaur", color=colors.SLATE,
desc = [[It is a belligerent minotaur with a destructive magical arsenal, armed with a hammer.]],
desc = [[A belligerent minotaur with a destructive magical arsenal, and armed with a hammer.]],
level_range = {20, nil}, exp_worth = 1,
rarity = 4,
combat_armor = 15, combat_def = 7,
......
......@@ -81,7 +81,7 @@ newEntity{ base = "BASE_NPC_ORC_RAK_SHOR",
newEntity{ base = "BASE_NPC_ORC_RAK_SHOR",
name = "orc blood mage", color=colors.CRIMSON,
desc = [[An orc dressed in black robes. He mumbles in a harsh tongue.]],
desc = [[An orc dressed in blood-stained robes. He mumbles in a harsh tongue.]],
level_range = {27, nil}, exp_worth = 1,
rarity = 2,
max_life = resolvers.rngavg(110,120), life_rating = 12,
......@@ -104,7 +104,7 @@ newEntity{ base = "BASE_NPC_ORC_RAK_SHOR",
newEntity{ base = "BASE_NPC_ORC_RAK_SHOR",
name = "orc corruptor", color=colors.GREY,
desc = [[An orc dressed in black robes. He mumbles in a harsh tongue.]],
desc = [[An orc dressed in putrid robes. He mumbles in a harsh tongue.]],
level_range = {27, nil}, exp_worth = 1,
rarity = 4,
rank = 3,
......
......@@ -41,7 +41,7 @@ newEntity{
newEntity{ base = "BASE_NPC_PLANT",
name = "giant venus flytrap", color=colors.GREEN,
desc = "This flesh-eating plant has grown to enormous proportions and seeks to quell its hunger",
desc = "This flesh-eating plant has grown to enormous proportions and seeks to quell its hunger.",
level_range = {7, 17}, exp_worth = 1,
rarity = 1,
max_life = resolvers.rngavg(5,9),
......
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