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Commit 3142479f authored by DarkGod's avatar DarkGod
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fix weird problem with nicertiles cache being too good

parent 661dfb7e
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...@@ -40,7 +40,7 @@ function _M:getTile(name) ...@@ -40,7 +40,7 @@ function _M:getTile(name)
end end
local e local e
if false and self.repo[name] then e = self.repo[name] if self.repo[name] then e = self.repo[name]
else else
self.repo[name] = game.zone:makeEntityByName(game.level, "terrain", name) self.repo[name] = game.zone:makeEntityByName(game.level, "terrain", name)
e = self.repo[name] e = self.repo[name]
...@@ -168,6 +168,7 @@ function _M:postProcessLevelTiles(level) ...@@ -168,6 +168,7 @@ function _M:postProcessLevelTiles(level)
if not Map.tiles.nicer_tiles then return end if not Map.tiles.nicer_tiles then return end
self.edit_entity_store = {} self.edit_entity_store = {}
self.repo = {}
for i = 0, level.map.w - 1 do for j = 0, level.map.h - 1 do for i = 0, level.map.w - 1 do for j = 0, level.map.h - 1 do
self:handle(level, i, j) self:handle(level, i, j)
...@@ -182,6 +183,7 @@ function _M:updateAround(level, x, y) ...@@ -182,6 +183,7 @@ function _M:updateAround(level, x, y)
if not Map.tiles.nicer_tiles then return end if not Map.tiles.nicer_tiles then return end
self.edit_entity_store = nil self.edit_entity_store = nil
self.repo = {}
for i = x-1, x+1 do for j = y-1, y+1 do for i = x-1, x+1 do for j = y-1, y+1 do
self:handle(level, i, j) self:handle(level, i, j)
......
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