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Commit 30fbd255 authored by DarkGod's avatar DarkGod
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Revert "High Peak levels become smaller towards the end (but keep the same number of foes inside)"

This reverts commit f5ff2dc3.
parent 0caf02a7
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......@@ -2098,7 +2098,7 @@ function _M:getTextualDesc(compare_with, use_actor)
for _, data in ipairs(v[field] and (v[field].talent_on_mind or {})or {}) do if data.talent then
local tid = data.talent
if not talents[tid] or talents[tid][1]~=data.chance or talents[tid][2]~=data.level then
desc:add({"color","RED"}, ("Talent on hit(nature): %s (%d%% chance level %d)."):format(self:getTalentFromId(tid).name, data.chance, data.level), {"color","LAST"}, true)
desc:add({"color","RED"}, ("Talent on hit(mindpower): %s (%d%% chance level %d)."):format(self:getTalentFromId(tid).name, data.chance, data.level), {"color","LAST"}, true)
else
talents[tid][3] = true
end
......
......@@ -61,7 +61,7 @@ return {
{type="undead", subtype="giant", random_boss={rank = 3.5, loot_quantity = 2,}},
{type="horror", random_boss={rank = 3.5, loot_quantity = 2,}},
},
nb_npc = {35, 40},
nb_npc = {20, 30},
},
object = {
class = "engine.generator.object.Random",
......@@ -187,23 +187,7 @@ return {
},
},
},
[5] = {
width = 50, height = 75,
},
[6] = {
width = 40, height = 65,
},
[7] = {
width = 40, height = 55,
},
[8] = {
width = 40, height = 40,
},
[9] = {
width = 35, height = 35,
},
[10] = {
width = 30, height = 30,
generator = {
map = {
down = "PORTAL_BOSS",
......
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