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Commit 2c99a48d authored by dg's avatar dg
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Tombstone lore UI

git-svn-id: http://svn.net-core.org/repos/t-engine4@4157 51575b47-30f0-44d4-a5cc-537603b46e54
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game/engines/default/data/gfx/tombstone-ui/dialogframe_1.png

7.27 KiB

game/engines/default/data/gfx/tombstone-ui/dialogframe_2.png

7.27 KiB

game/engines/default/data/gfx/tombstone-ui/dialogframe_3.png

7.27 KiB

game/engines/default/data/gfx/tombstone-ui/dialogframe_4.png

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game/engines/default/data/gfx/tombstone-ui/dialogframe_5.png

6.6 KiB

game/engines/default/data/gfx/tombstone-ui/dialogframe_6.png

6.6 KiB

game/engines/default/data/gfx/tombstone-ui/dialogframe_7.png

6.93 KiB

game/engines/default/data/gfx/tombstone-ui/dialogframe_8.png

6.59 KiB

game/engines/default/data/gfx/tombstone-ui/dialogframe_9.png

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game/engines/default/data/gfx/tombstone-ui/red_rose.png

5.63 KiB

......@@ -68,15 +68,13 @@ _M.ui_conf = {
frame_ox2 = 16,
frame_oy1 = -16,
frame_oy2 = 16,
b7 = "ui/parchment7.png",
b9 = "ui/parchment9.png",
b1 = "ui/parchment1.png",
b3 = "ui/parchment3.png",
b4 = "ui/parchment4.png",
b6 = "ui/parchment6.png",
b8 = "ui/parchment8.png",
b2 = "ui/parchment2.png",
b5 = "ui/parchment5.png",
},
tombstone = {
frame_shadow = {x = 10, y = 10, a = 0.5},
frame_ox1 = -16,
frame_ox2 = 16,
frame_oy1 = -16,
frame_oy2 = 16,
},
}
......
game/modules/tome/data/gfx/shockbolt/terrain/coffin_opened_01_64.png

5.43 KiB

game/modules/tome/data/gfx/shockbolt/terrain/coffin_unopened_01_64.png

4.16 KiB

......@@ -225,14 +225,14 @@ I must live. For you, my love, I will live.]]
}
local i = 0
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Jake, son of Borlin and Clarise
#{normal}#112 - 118#{italic}#
Rest well, our child
This world was too dark for thee
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Alenda and Pariel
#{normal}#92 - 115, 94 - 115#{italic}#
In sin you lived
......@@ -240,28 +240,28 @@ In sin you died
Rot here together
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Marcus the Immortal
#{normal}#23 - 107#{italic}#
Ambitious in life
Humbled in death
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Lord Gracion Bestelle
#{normal}#41 - 112#{italic}#
The memory of the greatest
Shall never dim
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Inilasac Salocin
#{normal}#32 - 120#{italic}#
All tomes shall remember thee
And thine dark blessings
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, red_rose=true, lore = [[#{bold}#
RIP Cecil Farion
#{normal}#98 - 122#{italic}#
Noble in mind
......@@ -270,14 +270,14 @@ Rest now from the burdens of the flesh
#{normal}#A fresh rose lies here]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Golan of Derth
#{normal}#65 - 113#{italic}#
May your memories
Always bring joy and love
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Mara
#{normal}#70 - 109#{italic}#
You knew your doom
......@@ -285,32 +285,32 @@ And faced it
Rest in peace
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Bodun the Follower
#{normal}#86 - 117#{italic}#
Killed by a friend's untimely death dance
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Tania Pure-Hearted
#{normal}#78 - 115#{italic}#
Our tears are for ourselves
To have lost one so bright as you
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Unknown
#{normal}#?? - 107#{italic}#
Your bravery will not be forgotten
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Captain Lepant
#{normal}#56 - 102#{italic}#
A hero to all elements of society
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Ghormot the Black
#{normal}#0 - 97#{italic}#
In this bright age
......@@ -318,35 +318,35 @@ Of new adventures
You are not forgotten
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Gygax the Great
#{normal}#38 - 108#{italic}#
Most blessed are we
To have shared this world with thee
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Opius the Wastrel
#{normal}#89 - 117#{italic}#
Death was too good for you
May you quickly be forgotten
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Wichman Toy
#{normal}#80 - 121#{italic}#
Your rogueish charms
Inspire us forever
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Annei Caffrey
#{normal}#26 - 102#{italic}#
On the wings of dragons
You forever soar
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Eden of Derth
#{normal}#97 - 121#{italic}#
Untamed in spirit
......@@ -354,19 +354,19 @@ Unhesitant in flight
Unlifed in grimmest darkness
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Calici the Brave
#{normal}#86 - 113#{italic}#
Alas that bravery was not enough
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Barbrim the Cursed
#{normal}#92 - 119#{italic}#
Betrayed by those he trusted
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Falsira Mageslayer
#{normal}#78 - 104#{italic}#
Slain by the dark magics she fought
......@@ -374,50 +374,50 @@ We shall never forget
Death to the spellweavers!
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Amalla
#{normal}#86 - 105#{italic}#
Burned for witchcraft
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Gamrik Dellhorn
#{normal}#47 - 93#{italic}#
Fell to the Wintertide blizzard
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Peterin
#{normal}#32 - 89#{italic}#
Died alone
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Ben Harrison
#{normal}#68 - 104#{italic}#
Praise the name
Of he who helped us band together
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here rests Raymond Gaustadnes
#{normal}#84 - 120#{italic}#
The Pixels finally got him...
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Crokar
#{normal}#86 - 113#{italic}#
His love of trolls proved too dangerous a hobby
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Lyrissa the Wyrmfriend
#{normal}#93 - 116#{italic}#
Eaten by dragons
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here rests Weldeth the Deserter
#{normal}#86 - 103#{italic}#
Fled from battle
......@@ -426,94 +426,94 @@ On a comrade's sword
He quickly died
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{italic}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{italic}#
This gravestone has been desecrated
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Seria Swanfoot
#{normal}#56 - 109#{italic}#
May your feet now walk amongst the stars
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Eric and Erik
#{normal}#66 - 114#{italic}#
Met their death investigating dark light
Alas, the pit was darker still
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Hoblo Sureshot
#{normal}#94 - 120#{italic}#
Death by ricochet
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Grave of the Unknown Mason
#{normal}#??? - ???#{italic}#
In dedication to all those lost building the dungeons of Maj'Eyal
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Albert Deathproof
#{normal}#75 - ???#{italic}#
Buried alive
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
RIP Legless Jack
#{normal}#26 - 98#{italic}#
His life's dream was to dance
But even dreams must die
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
The Blightbringer
#{normal}#14 - 46#{italic}#
Do not disturb
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Matthew the Brawler
#{normal}#101 - 122#{italic}#
Killed in a ring of blood
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Sarusan the Timeraper
#{normal}#102 - 87#{italic}#
He who wields Time
Dies by Time
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Palia the Poacher
#{normal}#94 - 118#{italic}#
Shown no mercy in the cursed woods
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies the merchant Dalio
#{normal}#83 - 121#{italic}#
Slain by an assassin's deadly poison
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Here lies Jazak
#{normal}#92 - 113#{italic}#
He played with the wildest fires
And got burnt
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
RIP Gedis the Paladin
#{normal}#?? - 118#{italic}#
Bright star from foreign lands
We weep your fallen light
#{normal}#]]}
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", always_pop = true, lore = [[#{bold}#
i=i+1 newLore{ id = "last-hope-graveyard-"..i, category = "last hope graveyard", name = "gravestone", text_color = {r=255,g=255,b=255}, special_ui = "tombstone", always_pop = true, lore = [[#{bold}#
Foursaw the Clown
#{normal}#82 - 114#{italic}#
We laughed
......
......@@ -22,10 +22,10 @@ return "New Class: #LIGHT_GREEN#Necromancer",
Necromancy, the forbidden art.
Necromancy, the black art.
During the Age of Dusk and the Age of Pyre the world was in a terrible shape. Kingdoms shatters, whole races in dismay, diseases running wild.
It was a dark period and as with any such times came the bringers of terror. The necromancers.
Even though they always existed and will always exist, this was their age of glory.
The so called 'noble' archmages regard necromancers as falled brothers that must be removed, but they do not realize their true powers.
During the Age of Dusk and the Age of Pyre the world went through a tortured era. Kingdoms were shattered, whole races suppressed, and diseases ran wild, killing millions.
It was a dark time and amidst the chaos came the bringers of terror. The necromancers.
Though they always existed, and will always exist whilst our souls are open to temptation, this was their true age of glory.
The so called 'noble' archmages regard necromancers as fallen brothers that must be corrected... or removed. But necromancers consider themselves misunderstood, practitioners of an art that others are too scared or too feeble to touch. And oh, what great powers those arts do bring...
You have learnt the basics of necromancy, killed a real one and can now create new characters with the #LIGHT_GREEN#Necromancer class#WHITE#.
......@@ -33,9 +33,9 @@ Necromancers are dark spellcasters, attuned to death itself. Their ultimate goal
Class features:#YELLOW#
- Cast darkness and ice infused spells to destroy your foes
- Summon an army of undead minions to do your bidding
- Use your minions, sacrificing in various cruel ways
- Embark on the quest of your life: lichdom#WHITE#
- Use your minions of pawns, sacrificing them in various cruel and unusual ways
- Embark on the quest of your life: Lichdom#WHITE#
All mages use mana to cast their spells.
It slowly replenishes over time.
]]
]]
\ No newline at end of file
......@@ -62,7 +62,7 @@ for i = 1, 44 do newEntity{ base = "GRAVE", define_as = "GRAVE"..i, lore="last-h
newEntity{ base = "FLOOR", define_as = "COFFIN",
name="coffin",
display='&', image="terrain/coffin.png",
display='&', image="terrain/marble_floor.png", add_mos={{image="terrain/coffin_unopened_01_64.png", display_h=2, display_y=-1}},
does_block_move = true,
pass_projectile = true,
block_move = function(self, x, y, who, act, couldpass)
......@@ -74,7 +74,7 @@ newEntity{ base = "FLOOR", define_as = "COFFIN",
newEntity{ base = "FLOOR", define_as = "COFFIN_OPEN",
name="open coffin",
display='/', image="terrain/coffin_open.png",
display='/', image="terrain/marble_floor.png", add_mos={{image="terrain/coffin_opened_01_64.png", display_h=2, display_y=-1}},
does_block_move = true,
pass_projectile = true,
}
......
......@@ -31,9 +31,9 @@ function _M:init(l, w, force_height)
local list = text:splitLines(w - 10, self.font)
self.title_shadow = false
self.color = {r=0x3a, g=0x35, b=0x33}
self.color = l.text_color or {r=0x3a, g=0x35, b=0x33}
self.ui = "parchment"
self.ui = l.special_ui or "parchment"
Dialog.init(self, "Lore found: #0080FF#"..l.name, 1, 1)
......@@ -48,10 +48,19 @@ function _M:init(l, w, force_height)
end
self.frame.overlays = ovs
end
if l.red_rose then
local ovs = {}
ovs[#ovs+1] = {image="ui/red_rose.png", gen=function(self, dialog)
self.x = dialog.w - 80
self.y = dialog.h - 80
self.a = 1
end}
self.frame.overlays = ovs
end
local h = math.min(force_height and (force_height * game.h) or 999999999, self.font_h * #list)
local c_text = require("engine.ui.Textzone").new{
width=w+10, height=h, scrollbar=(h < self.font_h * #list) and true or false, text=text, color={r=0x3a, g=0x35, b=0x33},
width=w+10, height=h, scrollbar=(h < self.font_h * #list) and true or false, text=text, color=self.color,
}
c_text:setTextShadow(false)
......
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