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Commit 29eb65c8 authored by dg's avatar dg
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plop


git-svn-id: http://svn.net-core.org/repos/t-engine4@6541 51575b47-30f0-44d4-a5cc-537603b46e54
parent a8dd2db4
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......@@ -33,7 +33,7 @@ newTalent{
direct_hit = true,
requires_target = true,
target = function(self, t)
return {type="beam", range=self:getTalentRange(t), talent=t}
return {type="beam", range=self:getTalentRange(t), friendlyfire=false, talent=t}
end,
getDamage = function(self, t) return self:combatTalentMindDamage(t, 20, 290) end,
action = function(self, t)
......
......@@ -140,7 +140,7 @@ newTalent{
self:setEffect(self.EFF_PAIN_SUPPRESSION, math.ceil(3 + self:getTalentLevel(t)), {power=50})
local tg = {type="ball", radius=3, range=0, talent=t, selffire=false}
local tg = {type="ball", radius=3, range=0, talent=t, selffire=false, friendlyfire=false}
self:project(tg, self.x, self.y, DamageType.MANABURN, self:mindCrit(t.getDam(self, t)))
game.level.map:particleEmitter(self.x, self.y, tg.radius, "acidflash", {radius=tg.radius})
......
......@@ -34,7 +34,7 @@ newTalent{
reflectable = true,
requires_target = true,
target = function(self, t)
return {type="beam", range=self:getTalentRange(t), talent=t}
return {type="beam", range=self:getTalentRange(t), friendlyfire=false, talent=t}
end,
getDamage = function(self, t) return self:combatTalentMindDamage(t, 20, 290) end,
action = function(self, t)
......
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