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Commit 29939cf7 authored by dg's avatar dg
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Invisibility Rune does not prevent healing anymore

git-svn-id: http://svn.net-core.org/repos/t-engine4@6398 51575b47-30f0-44d4-a5cc-537603b46e54
parent ff6eca6c
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......@@ -484,13 +484,13 @@ newInscription{
tactical = { DEFEND = 3, ESCAPE = 2 },
action = function(self, t)
local data = self:getInscriptionData(t.short_name)
self:setEffect(self.EFF_INVISIBILITY, data.dur, {power=data.power + data.inc_stat, penalty=0.4, regen=true})
self:setEffect(self.EFF_INVISIBILITY, data.dur, {power=data.power + data.inc_stat, penalty=0.4})
return true
end,
info = function(self, t)
local data = self:getInscriptionData(t.short_name)
return ([[Activate the rune to become invisible (power %d) for %d turns.
As you become invisible you fade out of phase with reality, all your damage is reduced by 40%% and you cannot heal or regen life while invisible.
As you become invisible you fade out of phase with reality, all your damage is reduced by 40%%.
]]):format(data.power + data.inc_stat, data.dur)
end,
short_info = function(self, t)
......
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