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Ego items powers are based on the material level of the base object. A mithril...
Ego items powers are based on the material level of the base object. A mithril weapon will get better bonuses than an iron one git-svn-id: http://svn.net-core.org/repos/t-engine4@787 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engine/Zone.lua 4 additions, 3 deletionsgame/engine/Zone.lua
- game/engine/resolvers.lua 2 additions, 1 deletiongame/engine/resolvers.lua
- game/engine/utils.lua 30 additions, 0 deletionsgame/engine/utils.lua
- game/modules/tome/data/general/objects/egos/amulets.lua 3 additions, 3 deletionsgame/modules/tome/data/general/objects/egos/amulets.lua
- game/modules/tome/data/general/objects/egos/armor.lua 5 additions, 5 deletionsgame/modules/tome/data/general/objects/egos/armor.lua
- game/modules/tome/data/general/objects/egos/rings.lua 25 additions, 25 deletionsgame/modules/tome/data/general/objects/egos/rings.lua
- game/modules/tome/data/general/objects/egos/robe.lua 15 additions, 15 deletionsgame/modules/tome/data/general/objects/egos/robe.lua
- game/modules/tome/data/general/objects/egos/shield.lua 11 additions, 11 deletionsgame/modules/tome/data/general/objects/egos/shield.lua
- game/modules/tome/data/general/objects/egos/staves.lua 12 additions, 12 deletionsgame/modules/tome/data/general/objects/egos/staves.lua
- game/modules/tome/data/general/objects/egos/weapon.lua 13 additions, 13 deletionsgame/modules/tome/data/general/objects/egos/weapon.lua
- game/modules/tome/resolvers.lua 14 additions, 0 deletionsgame/modules/tome/resolvers.lua
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