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Commit 234161ea authored by DarkGod's avatar DarkGod
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i18n

parent 966fa59b
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......@@ -88,7 +88,7 @@ game.zone.on_turn = function()
world:gainAchievement("EVENT_METEOR", game:getPlayer(true))
game:getPlayer(true):attr("meteoric_crash", 1)
require("engine.ui.Dialog"):simplePopup("Meteor!", "As you walk you notice a huge rock falling from the sky. It crashes right near you!")
require("engine.ui.Dialog"):simplePopup(_t"Meteor!", _t"As you walk you notice a huge rock falling from the sky. It crashes right near you!")
end
return true
......@@ -40,10 +40,10 @@ newTalentType{ allow_random=true, no_silence=true, is_spell=true, type="celestia
newTalentType{ no_silence=true, is_spell=true, type="celestial/other", name = _t"other", description = _t"Various celestial talents." }
-- Fallen Class Evolution
newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/dirges", name = "Dirges", description = "The songs the Fallen sing." }
newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/darkside", name = "Darkside", description = "Signature magics of the Fallen. The sun shines for the guilty and the innocent alike." }
newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/dark-sun", name = "Dark Sun", description = "Celestial combat techniques inspired by the dark places that are not empty." }
newTalentType{ allow_random=false, no_silence=true, is_spell=true, generic=true, type="celestial/dirge", name = "Dirges", description = "Sing of death and damnation." }
newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/dirges", name = _t"Dirges", description = _t"The songs the Fallen sing." }
newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/darkside", name = _t"Darkside", description = _t"Signature magics of the Fallen. The sun shines for the guilty and the innocent alike." }
newTalentType{ allow_random=false, no_silence=true, is_spell=true, type="celestial/dark-sun", name = _t"Dark Sun", description = _t"Celestial combat techniques inspired by the dark places that are not empty." }
newTalentType{ allow_random=false, no_silence=true, is_spell=true, generic=true, type="celestial/dirge", name = _t"Dirges", description = _t"Sing of death and damnation." }
-- Generic requires for celestial spells based on talent level
divi_req1 = {
......
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