target=function(self,t)return{type="ball",range=self:getTalentRange(t),radius=self:getTalentRadius(t),selffire=notself:attr("undead")}end,--selffire is set only for the ai, the map effect doesn't use it
target=function(self,t)return{type="ball",range=self:getTalentRange(t),radius=self:getTalentRadius(t),selffire=notself:attr("undead")}end,--selffire is set only for the ai, the map effect doesn't use it