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Commit 18778494 authored by dg's avatar dg
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Random elites do not appear in Easy mode


git-svn-id: http://svn.net-core.org/repos/t-engine4@5139 51575b47-30f0-44d4-a5cc-537603b46e54
parent c8e621a5
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......@@ -31,7 +31,7 @@ end
function _M:generateOne()
local f = nil
if self.filters then f = self.filters[rng.range(1, #self.filters)] end
if self.randelite > 0 and rng.chance(self.randelite) and self.zone:level_adjust_level(self.level, "actor") > 3 then
if self.randelite > 0 and rng.chance(self.randelite) and self.zone:level_adjust_level(self.level, "actor") > 3 and game.difficulty ~= game.DIFFICULTY_EASY then
print("Random elite generating")
if not f then f = {} else f = table.clone(f, true) end
f.random_elite = f.random_elite or true
......
......@@ -31,7 +31,7 @@ end
function _M:generateOne()
local f = nil
if self.filters then f = self.filters[rng.range(1, #self.filters)] end
if self.randelite > 0 and rng.chance(self.randelite) and self.zone:level_adjust_level(self.level, "actor") > 3 then
if self.randelite > 0 and rng.chance(self.randelite) and self.zone:level_adjust_level(self.level, "actor") > 3 and game.difficulty ~= game.DIFFICULTY_EASY then
print("Random elite generating")
if not f then f = {} else f = table.clone(f, true) end
f.random_elite = f.random_elite or true
......
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