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Commit 0f02bb87 authored by Tawny Harte's avatar Tawny Harte
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clarified that the cross tier effect for punishments and gestures is brainlock

parent cdf15136
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1 merge request!510fixed tooltips fixed
......@@ -200,7 +200,7 @@ newTalent{
local bonusCritical = t.getBonusCritical(self, t)
return ([[Use a gesture of pain in place of a normal attack to assault the minds of your enemies, inflicting between %0.1f and %0.1f mind damage. If the attack succeeds, there is a %d%% chance to stun your opponent for 3 turns.
This strike replaces your melee physical and checks your Mindpower against your opponent's Mental Save, and is thus not affected by your Accuracy or the enemy's Defense. The base damage (doubled) and the critical chance of any Mindstars equipped are added in when this attack is performed.
This talent requires two free or mindstar-equipped hands and has a 25%% chance to inflict cross tier effects which can be critical hits. The damage will increase with your Mindpower.
This talent requires two free or mindstar-equipped hands and has a 25%% chance to inflict brainlock, which can critically hit. The damage will increase with your Mindpower.
If attacking with two mindstars the attack will trigger their proc effects, if any.
Mindstars bonuses from damage and physical criticals: (+%d damage, +%d critical chance)]])
:format(damDesc(self, DamageType.MIND, baseDamage * 0.5), damDesc(self, DamageType.MIND, baseDamage), stunChance, bonusDamage, bonusCritical)
......
......@@ -62,7 +62,7 @@ newTalent{
local damage = t.getDamage(self, t)
local spreadFactor = t.getSpreadFactor(self, t)
return ([[You unleash your hateful mind on any who dare approach you, inflicing %d mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by %d%%.
25%% chance of cross tier effects. The damage increases with your Mindpower.]]):format(damDesc(self, DamageType.MIND, damage), (1 - spreadFactor) * 100)
25%% chance to brainlock. The damage increases with your Mindpower.]]):format(damDesc(self, DamageType.MIND, damage), (1 - spreadFactor) * 100)
end,
}
......@@ -135,7 +135,7 @@ newTalent{
local jumpChance = t.getJumpChance(self, t)
local hateGain = t.getHateGain(self, t)
return ([[Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer %d mind damage and feed you %d hate. For the first %d turns, the whisper will travel from the original victim to a new one within a range of %0.1f. Every victim of the whisper has a %d%% chance of spreading it to another victim every turn.
25%% chance of cross tier effects. The damage increases with your Mindpower.]]):format(damDesc(self, DamageType.MIND, damage), hateGain, jumpCount, jumpRange, jumpChance)
25%% chance to brainlock. The damage increases with your Mindpower.]]):format(damDesc(self, DamageType.MIND, damage), hateGain, jumpCount, jumpRange, jumpChance)
end,
}
......@@ -298,7 +298,7 @@ newTalent{
local maxDamage = t.getDamage(self, t)
local minDamage = maxDamage / duration
return ([[Unleash agony upon your target. The pain will grow over the course of %d turns. The first turn will inflict %d damage, and slowly increase to %d on the last turn (%d total).
25%% chance of cross tier effects. The damage will increase with your Mindpower.]]):format(duration, damDesc(self, DamageType.MIND, minDamage), damDesc(self, DamageType.MIND, maxDamage), maxDamage * (duration + 1) / 2)
25%% chance of brainlock. The damage will increase with your Mindpower.]]):format(duration, damDesc(self, DamageType.MIND, minDamage), damDesc(self, DamageType.MIND, maxDamage), maxDamage * (duration + 1) / 2)
end,
}
......
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