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Commit 0e150e52 authored by DarkGod's avatar DarkGod
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Fixed windows scaling bugs on high DPI screens

parent cf4f2c75
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......@@ -47,7 +47,7 @@ newTalent{
local shield = self:hasShield()
if hitted and not target.dead and shield and not self.turn_procs.shield_of_light then
self.turn_procs.shield_of_light = true
self:attackTargetWith(target, weapon.special_combat, DamageType.LIGHT, t.getShieldDamage(self, t))
self:attackTargetWith(target, shield.special_combat, DamageType.LIGHT, t.getShieldDamage(self, t))
end
end,
info = function(self, t)
......
#include "winuser.h"
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "./manifest.xml"
tomeicon ICON "../game/engines/default/data/gfx/te4-icon.ico"
1 VERSIONINFO
FILEVERSION 1,0,0,0
PRODUCTVERSION 1,0,0,0
......
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<assemblyIdentity version="1.0.0.0" name="t-engine.exe"/>
<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:windowsSettings
xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>True/PM</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
</asmv1:assembly>
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