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Commit 0d473c72 authored by dg's avatar dg
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Fix projectiles in flight from actors that died using Cease to Exist

git-svn-id: http://svn.net-core.org/repos/t-engine4@4398 51575b47-30f0-44d4-a5cc-537603b46e54
parent 6fed9882
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......@@ -211,7 +211,7 @@ function _M:act()
else
radius_x, radius_y = self.old_x, self.old_y
end
game.level:removeEntity(self)
game.level:removeEntity(self, true)
self.dead = true
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj, radius_x, radius_y)
end
......@@ -219,7 +219,7 @@ function _M:act()
self:moveDirection(self.homing.target.x, self.homing.target.y)
self.homing.count = self.homing.count - 1
if (self.x == self.homing.target.x and self.y == self.homing.target.y) or self.homing.count <= 0 then
game.level:removeEntity(self)
game.level:removeEntity(self, true)
self.dead = true
self.homing.on_hit(self, self.src, self.homing.target)
else
......@@ -234,7 +234,7 @@ end
--- Something moved in the same spot as us, hit ?
function _M:on_move(x, y, target)
if self.project and self.project.def.typ.stop_block then
game.level:removeEntity(self)
game.level:removeEntity(self, true)
self.dead = true
self.src:projectDoStop(self.project.def.typ, self.project.def.tg, self.project.def.damtype, self.project.def.dam, self.project.def.particles, self.x, self.y, self.tmp_proj)
end
......
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