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Commit 0d083dcc authored by Lisa Greene's avatar Lisa Greene
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Reduce floor size of eruan (but keep total number of NPCs the same)

Cut eruan from 4 floors to 3
parent 098844bd
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1 merge request!655Misc Zone Generation Changes (1.7beta6)
......@@ -25,7 +25,7 @@ defineTile('!', "CCHARRED_SCAR_PORTAL")
defineTile('s', "SAND", nil, "SUN_PALADIN_GUREN")
subGenerator{
x = 0, y = 0, w = 50, h = 43,
x = 0, y = 0, w = 30, h = 28,
generator = "engine.generator.map.Forest",
data = {
edge_entrances = {8,2},
......@@ -38,64 +38,49 @@ subGenerator{
down = "SAND_DOWN2",
do_ponds = {
nb = {0, 2},
size = {w=25, h=25},
size = {w=15, h=15},
pond = {{0.6, "OCEAN_DEEP_WATER"}, {0.8, "OCEAN_DEEP_WATER"}},
},
},
define_up = true,
}
checkConnectivity({26,44}, "entrance", "boss-area", "boss-area")
--w=50 h=43
checkConnectivity({28,16}, "entrance", "boss-area", "boss-area")
return {
[[ ]],
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[[.....................########.....................]],
[[..#.................##~~~~~~###...#...............]],
[[.....#............#..#~~~~~~~~#........#...#....#.]],
[[...#........#.......##~~&&&~~~#....#.....#..#.....]],
[[.........#..........#~~~&!&s.............#....#...]],
[[..............#.....#~~~&&&~~~~#..#...#........#..]],
[[....................#~~~~~~~~~~#..................]]
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[[...........########...........]],
[[..#.......##~~~~~~###...#.....]],
[[.#......#..#~~~~~~~~#...#..##.]],
[[..#...#...##~~&&&~~~#....#....]],
[[...#......#~~~&!&s....#.....#.]],
[[....#.....#~~~&&&~~~~#..#.....]],
[[..........#~~~~~~~~~~#........]],
}
......@@ -21,10 +21,10 @@ return {
name = _t"Erúan",
level_range = {30, 45},
level_scheme = "player",
max_level = 4,
max_level = 3,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 50, height = 50,
width = 30, height = 35,
-- all_remembered = true,
all_lited = true,
day_night = true,
......@@ -45,18 +45,18 @@ return {
down = "SAND_DOWN2",
do_ponds = {
nb = {0, 2},
size = {w=25, h=25},
size = {w=20, h=15},
pond = {{0.6, "DEEP_OCEAN_WATER"}, {0.8, "DEEP_OCEAN_WATER"}},
},
nb_rooms = {0,0,1},
nb_rooms = {0,1},
rooms = {"greater_vault"},
greater_vaults_list = {"dragon_lair", "lava_island", "horror-chamber", "living-weapons", "sleeping-dragons"},
lite_room_chance = 100,
},
actor = {
class = "mod.class.generator.actor.Random",
nb_npc = {20, 30},
nb_npc = {18, 27},
},
object = {
class = "engine.generator.object.Random",
......@@ -74,7 +74,7 @@ return {
up = "SAND_UP_WILDERNESS",
}, },
},
[4] = {
[3] = {
generator = { map = {
class = "engine.generator.map.Static",
map = "zones/eruan-last",
......
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