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Commit 0ce91788 authored by Chris Davidson's avatar Chris Davidson
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Fix typo

parent 46cd7c1c
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1 merge request!445Shop changes
......@@ -24,7 +24,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="armor", subtype="heavy", id=true, tome_drops="store"},
{type="armor", subtype="massive", id=true, tome_drops="store"},
......@@ -41,7 +41,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="armor", subtype="light", id=true, tome_drops="store"},
{type="armor", subtype="hands", id=true, tome_drops="store"},
......@@ -58,7 +58,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="armor", subtype="cloth", id=true, tome_drops="store"},
{type="armor", subtype="robe", id=true, tome_drops="store"},
......@@ -75,7 +75,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="greatsword", id=true, tome_drops="store"},
{type="weapon", subtype="longsword", id=true, tome_drops="store"},
......@@ -90,7 +90,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="waraxe", id=true, tome_drops="store"},
{type="weapon", subtype="battleaxe", id=true, tome_drops="store"},
......@@ -105,7 +105,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="mindstar", id=true, tome_drops="store"},
{type="charm", subtype="torque", id=true, tome_drops="store"},
......@@ -121,7 +121,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="greatmaul", id=true, tome_drops="store"},
{type="weapon", subtype="mace", id=true, tome_drops="store"},
......@@ -136,7 +136,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{special=function(o) return o.type == "weapon" and o.twohanded end, id=true, tome_drops="store"},
},
......@@ -163,7 +163,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="longbow", id=true, tome_drops="store"},
{type="weapon", subtype="sling", id=true, tome_drops="store"},
......@@ -179,7 +179,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = function()
return {type="weapon", subtype="dagger", id=true, tome_drops="store"}
end,
......@@ -192,7 +192,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = function()
return {type="weapon", subtype="staff", id=true, tome_drops="store"}
end,
......@@ -206,7 +206,7 @@ newEntity{
store = {
purse = 10,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="scroll", subtype="infusion", id=true},
},
......@@ -220,7 +220,7 @@ newEntity{
store = {
purse = 10,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="scroll", subtype="rune", id=true},
},
......@@ -234,7 +234,7 @@ newEntity{
store = {
purse = 30,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="gem", id=true},
},
......@@ -248,7 +248,7 @@ newEntity{
store = {
purse = 10,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="lite", id=true, tome_drops="store"},
{type="tool", subtype="digger", id=true, tome_drops="store"},
......@@ -267,7 +267,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = function()
return rng.table{
{type="weapon", subtype="staff", id=true, tome_drops="store"},
......@@ -286,7 +286,7 @@ newEntity{
store = {
purse = 20,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="jewelry", id=true},
},
......@@ -329,7 +329,7 @@ newEntity{
nb_fill = 20,
purse = 35,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
sell_percent = 240,
filters = function()
return {id=true, ignore={type="money"}, add_levels=10, force_tome_drops=true, tome_drops="boss", tome_mod={money=0, basic=0}, special=function(o) return o.type ~= "scroll" end}
......@@ -386,7 +386,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="armor", subtype="heavy", id=true, tome_drops="store"},
{type="armor", subtype="massive", id=true, tome_drops="store"},
......@@ -406,7 +406,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="armor", subtype="light", id=true, tome_drops="store"},
{type="armor", subtype="hands", id=true, tome_drops="store"},
......@@ -427,7 +427,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="greatsword", id=true, tome_drops="store"},
{type="weapon", subtype="longsword", id=true, tome_drops="store"},
......@@ -446,7 +446,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="waraxe", id=true, tome_drops="store"},
{type="weapon", subtype="battleaxe", id=true, tome_drops="store"},
......@@ -465,7 +465,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="greatmaul", id=true, tome_drops="store"},
{type="weapon", subtype="mace", id=true, tome_drops="store"},
......@@ -484,7 +484,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = function()
return {type="weapon", subtype="dagger", id=true, tome_drops="store"}
end,
......@@ -502,7 +502,7 @@ newEntity{
store = {
purse = 25,
empty_before_restock = false,
player_material_tier = true,
player_material_level = true,
filters = {
{type="weapon", subtype="sling", id=true, tome_drops="store"},
{type="weapon", subtype="longbow", id=true, tome_drops="store"},
......@@ -544,7 +544,7 @@ newEntity{
-------------------------------------------------------------
-- Arena
-------------------------------------------------------------
-- Should this use player_material_tier?
-- Should this use player_material_level?
newEntity{
define_as = "ARENA_SHOP",
name = "gladiator's wares",
......
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