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Commit 0c5c260b authored by dg's avatar dg
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typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@2221 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8d834ecc
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......@@ -520,7 +520,7 @@ newInscription{
if self.mana_regen < 0 then
game.logPlayer(self, "Your negative mana regeneration rate is unaffected by the rune.")
else
game.logPlayer(self, "Your inexistant mana regeneration rate is unaffected by the rune.")
game.logPlayer(self, "Your nonexistant mana regeneration rate is unaffected by the rune.")
end
end
return true
......
......@@ -20,7 +20,7 @@
game.player:forceLevelup(2)
return [[In ToME4 a character power depends on her/his level: players can get up to level 50.
Each level brings some more amount of life and ressources (like stamina, mana, ...) and different kind of points that can be used to improve your character in vairous ways:
Each level brings some more amount of life and ressources (like stamina, mana, ...) and different kind of points that can be used to improve your character in various ways:
* #GOLD#Stat points#WHITE#: They allow you to raise the six main stats: Strength, Dexterity, Magic, Willpower, Cunning and Constitution. You get 3 points per levels.
* #GOLD#Class talent points#WHITE#: They allow you to improve a class talent (denoted as such in the talent interface). Class talents define the core functions of your class. You get 1 point per level except every 5 levels where you gain 2.
* #GOLD#Generic talent points#WHITE#: They allow you to improve a generic talent (denoted as such in the talent interface). Generic talents provide utility/more power but are not always specific to your class. You get 1 point per level except every 5 levels where you gain 0.
......
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