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Commit 09a386af authored by DarkGod's avatar DarkGod
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Merge branch 'master' into fbo_mrt

parents d774989d 4de8ea35
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1 merge request!233Fbo mrt
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with 4 additions and 3 deletions
......@@ -622,6 +622,7 @@ function _M:zDisplay(z, nb_keyframe, prevfbo)
self:calcEffectVisibility(z)
self:displayParticles(z, nb_keyframe)
self:displayEffects(z, prevfbo, nb_keyframe)
return true
end
--- Sets checks if a grid lets sight pass through
......
game/modules/tome/data/gfx/talents/assault.png

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game/modules/tome/data/gfx/talents/assault.png

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game/modules/tome/data/gfx/talents/assault.png
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game/modules/tome/data/gfx/talents/assault.png
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game/modules/tome/data/gfx/talents/backstab.png

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game/modules/tome/data/gfx/talents/backstab.png

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game/modules/tome/data/gfx/talents/backstab.png
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game/modules/tome/data/gfx/talents/backstab.png
game/modules/tome/data/gfx/talents/backstab.png
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game/modules/tome/data/gfx/talents/battle_call.png

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game/modules/tome/data/gfx/talents/battle_call.png

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game/modules/tome/data/gfx/talents/battle_call.png
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game/modules/tome/data/gfx/talents/battle_call.png
game/modules/tome/data/gfx/talents/battle_call.png
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game/modules/tome/data/gfx/talents/blood_lock.png

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game/modules/tome/data/gfx/talents/blood_lock.png

3.49 KiB | W: | H:

game/modules/tome/data/gfx/talents/blood_lock.png
game/modules/tome/data/gfx/talents/blood_lock.png
game/modules/tome/data/gfx/talents/blood_lock.png
game/modules/tome/data/gfx/talents/blood_lock.png
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game/modules/tome/data/gfx/talents/blood_vengeance.png

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2.78 KiB | W: | H:

game/modules/tome/data/gfx/talents/blood_vengeance.png
game/modules/tome/data/gfx/talents/blood_vengeance.png
game/modules/tome/data/gfx/talents/blood_vengeance.png
game/modules/tome/data/gfx/talents/blood_vengeance.png
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game/modules/tome/data/gfx/talents/cripple.png

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game/modules/tome/data/gfx/talents/cripple.png

7.13 KiB | W: | H:

game/modules/tome/data/gfx/talents/cripple.png
game/modules/tome/data/gfx/talents/cripple.png
game/modules/tome/data/gfx/talents/cripple.png
game/modules/tome/data/gfx/talents/cripple.png
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game/modules/tome/data/gfx/talents/dirty_fighting.png

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game/modules/tome/data/gfx/talents/dirty_fighting.png

7.01 KiB | W: | H:

game/modules/tome/data/gfx/talents/dirty_fighting.png
game/modules/tome/data/gfx/talents/dirty_fighting.png
game/modules/tome/data/gfx/talents/dirty_fighting.png
game/modules/tome/data/gfx/talents/dirty_fighting.png
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game/modules/tome/data/gfx/talents/juggernaut.png

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game/modules/tome/data/gfx/talents/juggernaut.png

5.61 KiB | W: | H:

game/modules/tome/data/gfx/talents/juggernaut.png
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game/modules/tome/data/gfx/talents/juggernaut.png
game/modules/tome/data/gfx/talents/juggernaut.png
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game/modules/tome/data/gfx/talents/onslaught.png

4.28 KiB | W: | H:

game/modules/tome/data/gfx/talents/onslaught.png

3.13 KiB | W: | H:

game/modules/tome/data/gfx/talents/onslaught.png
game/modules/tome/data/gfx/talents/onslaught.png
game/modules/tome/data/gfx/talents/onslaught.png
game/modules/tome/data/gfx/talents/onslaught.png
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game/modules/tome/data/gfx/talents/overkill.png

3.85 KiB | W: | H:

game/modules/tome/data/gfx/talents/overkill.png

3.29 KiB | W: | H:

game/modules/tome/data/gfx/talents/overkill.png
game/modules/tome/data/gfx/talents/overkill.png
game/modules/tome/data/gfx/talents/overkill.png
game/modules/tome/data/gfx/talents/overkill.png
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game/modules/tome/data/gfx/talents/shattering_impact.png

5.28 KiB | W: | H:

game/modules/tome/data/gfx/talents/shattering_impact.png

5.53 KiB | W: | H:

game/modules/tome/data/gfx/talents/shattering_impact.png
game/modules/tome/data/gfx/talents/shattering_impact.png
game/modules/tome/data/gfx/talents/shattering_impact.png
game/modules/tome/data/gfx/talents/shattering_impact.png
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game/modules/tome/data/gfx/talents/switch_place.png

3.05 KiB | W: | H:

game/modules/tome/data/gfx/talents/switch_place.png

6.07 KiB | W: | H:

game/modules/tome/data/gfx/talents/switch_place.png
game/modules/tome/data/gfx/talents/switch_place.png
game/modules/tome/data/gfx/talents/switch_place.png
game/modules/tome/data/gfx/talents/switch_place.png
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game/modules/tome/data/gfx/talents/willful_tormenter.png

2.53 KiB | W: | H:

game/modules/tome/data/gfx/talents/willful_tormenter.png

3.31 KiB | W: | H:

game/modules/tome/data/gfx/talents/willful_tormenter.png
game/modules/tome/data/gfx/talents/willful_tormenter.png
game/modules/tome/data/gfx/talents/willful_tormenter.png
game/modules/tome/data/gfx/talents/willful_tormenter.png
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......@@ -235,7 +235,7 @@ newTalent{
return true
end,
activate = function (self, t)
local tk = self:getInven("PSIONIC_FOCUS")[1]
local tk = self:getInven("PSIONIC_FOCUS") and self:getInven("PSIONIC_FOCUS")[1]
if not tk then return false end
local ret = {}
......
......@@ -331,8 +331,8 @@ static int map_object_set_move_anim(lua_State *L)
obj->move_blur = lua_tonumber(L, 7); // defaults to 0
obj->move_twitch_dir = lua_tonumber(L, 8); // defaults to 0 (which is equivalent to up or 8)
obj->move_twitch = lua_tonumber(L, 9); // defaults to 0
obj->animdx = obj->animdx - ((float)obj->cur_x - obj->oldx);
obj->animdy = obj->animdy - ((float)obj->cur_y - obj->oldy);
// obj->animdx = obj->animdx - ((float)obj->cur_x - obj->oldx);
// obj->animdy = obj->animdy - ((float)obj->cur_y - obj->oldy);
return 0;
}
......
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