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Commit 0501363e authored by dg's avatar dg
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Classes descriptions now have stat bonuses

git-svn-id: http://svn.net-core.org/repos/t-engine4@1333 51575b47-30f0-44d4-a5cc-537603b46e54
parent d3975660
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......@@ -45,6 +45,9 @@ newBirthDescriptor{
"Drawing strength from the death of all they encounter, the cursed become terrifying combatants.",
"Worse, any who approach the cursed can be driven mad by their terrible aura.",
"Their most important stats are: Strength and Willpower",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +0 Magic, +4 Willpower, +0 Cunning",
},
stats = { wil=4, str=5, },
talents_types = {
......
......@@ -21,7 +21,7 @@ newBirthDescriptor{
type = "class",
name = "Archer",
desc = {
"Archers.",
"Archers are dextrous ranged fighters, able to pin their targets to the ground and rain down a carpet of arrows on their foes.",
},
descriptor_choices =
{
......@@ -42,8 +42,12 @@ newBirthDescriptor{
type = "subclass",
name = "Archer",
desc = {
"Archer",
"Archers are dextrous ranged fighters, able to pin their targets to the ground and rain down a carpet of arrows on their foes.",
"A skilled archer can fire special shots that pierce, cripple or pin their foes.",
"Their most important stats are: Dexterity and Strength",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +3 Strength, +5 Dexterity, +1 Constitution",
"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning",
},
stats = { dex=5, str=3, con=1, },
talents_types = {
......@@ -78,10 +82,14 @@ newBirthDescriptor{
type = "subclass",
name = "Slinger",
desc = {
"Slinger",
"Slingers are cunning ranged fighters, able to pin their targets to the ground and incapacitate their foes in various ways.",
"A skilled slinger can fire special shots that knockback, blinds or pin their foes.",
"Their most important stats are: Dexterity and Cunning",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +5 Dexterity, +1 Constitution",
"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning",
},
stats = { dex=5, str=3, con=1, },
stats = { dex=5, cun=3, con=1, },
talents_types = {
["technique/archery-training"]={true, 0.3},
["technique/archery-utility"]={true, 0.3},
......
......@@ -44,6 +44,9 @@ newBirthDescriptor{
"A Reaver is a terrible foe, wielding two weapons while charging his foes.",
"They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.",
"Their most important stats are: Strength and Magic",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning",
},
stats = { str=4, mag=4, dex=1, },
talents_types = {
......
......@@ -48,6 +48,9 @@ newBirthDescriptor{
"They can channel the power of the Sun to smite all who seek to destroy the Sunwall.",
"Competent in both weapon and shield combat and magic they usually burn their foes from afar before engaging in melee.",
"Their most important stats are: Strength and Magic",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning",
},
stats = { mag=4, str=5, },
talents_types = {
......@@ -87,6 +90,9 @@ newBirthDescriptor{
"They can channel the power of the Sun and the Moon to burn and tear apart all who seek to destroy the Sunwall.",
"Masters of sun and moon magic they usually burn their foes with sun rays before calling the fury of the stars.",
"Their most important stats are: Magic and Cunning",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +6 Magic, +0 Willpower, +3 Cunning",
},
stats = { mag=6, cun=3, },
talents_types = {
......
......@@ -53,6 +53,9 @@ newBirthDescriptor{
"Archmagi know all schools of magic but the more intricate (Temporal and Meta) from the start. They however usually refuse to have anything to do with Necromancy.",
"All archmagi have been trained in the secret town of Angolwen and posses a unique spell to teleport to it directly.",
"Their most important stats are: Magic and Willpower",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning",
},
stats = { mag=5, wil=3, cun=1, },
talents_types = {
......@@ -101,6 +104,9 @@ newBirthDescriptor{
"A focus is usualy a gem which they can imbue with power to throw at their foes, exploding in fires, acid, ...",
"Alchemists are also known for their golem craft and are usually accompanied by such a construct which acts as a bodyguard.",
"Their most important stats are: Magic and Dexterity",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +5 Magic, +1 Willpower, +0 Cunning",
},
stats = { mag=5, dex=3, wil=1, },
talents_types = {
......@@ -160,6 +166,9 @@ newBirthDescriptor{
"Archmagi know all schools of magic but the more intricate (Temporal and Meta) from the start. They however usually refuse to have anything to do with Necromancy.",
"All archmagi have been trained in the secret town of Angolwen and posses a unique spell to teleport to it directly.",
"Their most important stats are: Magic and Willpower",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning",
},
stats = { mag=5, wil=3, cun=1, },
talents_types = {
......@@ -208,6 +217,9 @@ newBirthDescriptor{
"Archmagi know all schools of magic but the more intricate (Temporal and Meta) from the start. They however usually refuse to have anything to do with Necromancy.",
"All archmagi have been trained in the secret town of Angolwen and posses a unique spell to teleport to it directly.",
"Their most important stats are: Magic and Willpower",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning",
},
stats = { mag=5, wil=3, cun=1, },
talents_types = {
......@@ -250,6 +262,9 @@ newBirthDescriptor{
desc = {
"Bzzzzt!",
"Their most important stats are: Magic and Willpower",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning",
},
stats = { mag=5, wil=3, cun=1, },
talents_types = {
......
......@@ -50,6 +50,9 @@ newBirthDescriptor{
"Rogues are masters of tricks. A rogue can get behind you unnoticed and stab you in the back for tremendous damage.",
"Rogues usually prefer to dual-wield daggers. They can also become trapping experts, from detecting and disarming traps to setting them.",
"Their most important stats are: Dexterity and Cunning",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +1 Strength, +3 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +5 Cunning",
},
stats = { dex=3, str=1, cun=5, },
talents_types = {
......@@ -82,6 +85,9 @@ newBirthDescriptor{
"Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.",
"They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts.",
"Their most important stats are: Dexterity, Cunning and Magic",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning",
},
stats = { dex=3, mag=3, cun=3, },
talents_types = {
......
......@@ -46,6 +46,9 @@ newBirthDescriptor{
"A Fighter specializes in weapon and shield combat, rarely leaving the cover of their many protective techniques.",
"A good Fighter is able to withstand terrible attacks from all sides, protected by their shield, and when the time comes they lash out at their foes with incredible strength.",
"Their most important stats are: Strength and Dexterity",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +5 Strength, +2 Dexterity, +2 Constitution",
"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning",
},
stats = { str=5, con=2, dex=2, },
talents_types = {
......@@ -84,6 +87,9 @@ newBirthDescriptor{
"A Berserker wields huge two-handed weapons of destruction, bringing pain and death to their foes as they cleaves them in two.",
"A Berserker usually forfeits all ideas of self-defense to concentrate on what they do best: killing things.",
"Their most important stats are: Strength and Constitution",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +5 Strength, +1 Dexterity, +3 Constitution",
"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning",
},
stats = { str=5, con=3, dex=1, },
talents_types = {
......@@ -124,6 +130,9 @@ newBirthDescriptor{
"They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.",
"They are adept at two-handed weapons, for the sheer destruction they can bring.",
"Their most important stats are: Strength, Dexterity and Magic",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +3 Strength, +3 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +3 Magic, +0 Willpower, +0 Cunning",
},
stats = { mag=3, str=3, dex=3},
talents_types = {
......
......@@ -44,6 +44,9 @@ newBirthDescriptor{
"Summoners never fight alone, they are always ready to summon one of their many minions to fight at their side.",
"Summons can range from a combat hound to a fire drake.",
"Their most important stats are: Willpower and Cunning",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +1 Constitution",
"#LIGHT_BLUE# * +0 Magic, +5 Willpower, +3 Cunning",
},
stats = { wil=5, cun=3, con=1, },
talents_types = {
......@@ -80,6 +83,9 @@ newBirthDescriptor{
"Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.",
"They have access to talents normally belonging to the various kind of drakes.",
"Their most important stats are: Strength and Willpower",
"#GOLD#Stats modifiers:",
"#LIGHT_BLUE# * +5 Strength, +1 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +0 Magic, +3 Willpower, +0 Cunning",
},
stats = { str=5, wil=3, dex=1, },
talents_types = {
......
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