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Commit 03543b9a authored by dg's avatar dg
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reduce riposte chance

git-svn-id: http://svn.net-core.org/repos/t-engine4@431 51575b47-30f0-44d4-a5cc-537603b46e54
parent f28a7ea3
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......@@ -255,7 +255,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult)
end end
-- Riposte!
if not hitted and not evaded and target:knowTalent(target.T_RIPOSTE) and rng.percent(util.bound(target:getTalentLevel(target.T_RIPOSTE) * target:getDex(50), 10, 80)) then
if not hitted and not evaded and target:knowTalent(target.T_RIPOSTE) and rng.percent(util.bound(target:getTalentLevel(target.T_RIPOSTE) * target:getDex(40), 10, 60)) then
game.logSeen(self, "%s ripostes!", target.name:capitalize())
target:attackTarget(self, nil, nil, true)
end
......
......@@ -47,7 +47,7 @@ newTalent{
mode = "passive",
points = 5,
info = function(self, t)
return ([[When you block/avoid a melee blow you have a %d%% chance to get a free, automatic, melee attack against your foe.]]):format(util.bound(self:getTalentLevel(t) * self:getDex(50), 10, 80))
return ([[When you block/avoid a melee blow you have a %d%% chance to get a free, automatic, melee attack against your foe.]]):format(util.bound(self:getTalentLevel(t) * self:getDex(40), 10, 60))
end,
}
......
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