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Commit 0350061d authored by DarkGod's avatar DarkGod
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Steamroller makes Rush cost only 2 stamina

parent 269be41e
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......@@ -27,7 +27,7 @@ newTalent{
require = techs_strdex_req1,
points = 5,
random_ego = "attack",
stamina = 22,
stamina = function(self, t) return self:knowTalent(self.T_STEAMROLLER) and 2 or 22 end,
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 0, 36, 20)) end, --Limit to >0
tactical = { ATTACK = { weapon = 1, stun = 1 }, CLOSEIN = 3 },
requires_target = true,
......
......@@ -114,7 +114,8 @@ uberTalent{
require = { special={desc="Know the Rush talent", fct=function(self) return self:knowTalent(self.T_RUSH) end} },
info = function(self, t)
return ([[When you rush, the creature you rush to is marked. If you kill it in the next two turns, your rush cooldown is reset.
Each time this effect triggers, you gain a stacking +20%% damage buff, up to 100%%.]])
Each time this effect triggers, you gain a stacking +20%% damage buff, up to 100%%.
Also rush only costs 2 stamina.]])
:format()
end,
}
......@@ -185,7 +186,6 @@ uberTalent{
end,
}
uberTalent{
uberTalent{
name = "Superpower",
mode = "passive",
......
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