useshader.h 704 B
#ifndef __USESHADER_H__
#define __USESHADER_H__
struct s_shader_reset_uniform {
enum{UNIFORM_NUMBER, UNIFORM_VEC2, UNIFORM_VEC3, UNIFORM_VEC4} kind;
GLint p;
union {
GLfloat number;
GLfloat vec2[2];
GLfloat vec3[3];
GLfloat vec4[4];
} data;
struct s_shader_reset_uniform *next;
};
typedef struct s_shader_reset_uniform shader_reset_uniform;
typedef struct {
bool clone;
GLuint shader;
GLint p_tick, p_color, p_mapcoord, p_texsize, p_texcoord;
struct s_shader_reset_uniform *reset_uniforms;
} shader_type;
extern bool shaders_active;
extern void useShader(shader_type *p, int x, int y, int w, int h, float tx, float ty, float tw, float th, float r, float g, float b, float a);
#endif