-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1361 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@1361 51575b47-30f0-44d4-a5cc-537603b46e54
DisplayResolution.lua 2.13 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Dialog = require "engine.ui.Dialog"
local List = require "engine.ui.List"
module(..., package.seeall, class.inherit(Dialog))
function _M:init()
self:generateList()
Dialog.init(self, "Switch Resolution", 300, 20)
self.c_list = List.new{width=self.iw, nb_items=#self.list, list=self.list, fct=function(item) self:use(item) end}
self:loadUI{
{left=0, top=0, ui=self.c_list},
}
self:setFocus(self.c_list)
self:setupUI(false, true)
self.key:addBinds{
EXIT = function() game:unregisterDialog(self) end,
}
end
function _M:use(item)
game:setResolution(item.r)
game:unregisterDialog(self)
end
function _M:generateList()
local l = {}
for r, _ in pairs(game.available_resolutions) do
l[#l+1] = r
end
table.sort(l, function(a,b)
if game.available_resolutions[a][2] == game.available_resolutions[b][2] then
return (game.available_resolutions[a][3] and 1 or 0) < (game.available_resolutions[b][3] and 1 or 0)
elseif game.available_resolutions[a][1] == game.available_resolutions[b][1] then
return game.available_resolutions[a][2] < game.available_resolutions[b][2]
else
return game.available_resolutions[a][1] < game.available_resolutions[b][1]
end
end)
-- Makes up the list
local list = {}
local i = 0
for _, r in ipairs(l) do
list[#list+1] = { name=string.char(string.byte('a') + i)..") "..r, r=r }
i = i + 1
end
self.list = list
end