Rogue
- May 07, 2016
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razakai authoredac3ef6e3
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- May 05, 2016
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razakai authored69413590
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- Apr 10, 2016
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DarkGod authored
Sustain talent cost fix I found simple way to fix this bug without compromising the design of actor resources: When activated, sustained talents will store the resources (costs and drains) committed and reverse those exact values when deactivated, calling all normal resource management functions in both cases. This eliminates a potentially exploitable bug for talents that have functional sustain or drain costs that change between activation and deactivation. See merge request !335
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DarkGod authored45719465
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DarkGod authoredf55aa244
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- Apr 01, 2016
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Hachem_Muche authored
When activated, sustained talents will store the resources (costs and drains) committed and reverse those exact values when deactivated, calling all normal resource management functions in both cases. This eliminates a potentially exploitable bug for talents that have functional sustain or drain costs that change between activation and deactivation.
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DarkGod authored101961b8
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- Mar 11, 2016
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DarkGod authored42c208db
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- Mar 02, 2016
- Mar 01, 2016
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DarkGod authored40faf19c
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DarkGod authored
Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
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DarkGod authored
Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
386dff6b
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- Feb 28, 2016
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DarkGod authored73a2061d
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DarkGod authoredc562fd60
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DarkGod authored
Addons can have a new init.lua parameter like "required_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
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DarkGod authoredfe57d356
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DarkGod authored
Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
5ed93df5
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- Feb 27, 2016
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DarkGod authored0f65f5dd
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- Feb 23, 2016
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DarkGod authored2e260078
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- Feb 20, 2016
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DarkGod authored
- switch wil & con in 1st & 4th talent - made sure hold the ground odesnt go on cooldown for nothing - set max for 1st talent from 5% to 6%
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DarkGod authored74df1644
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DarkGod authored
Orc revamp Revamps Orc to be less terrible as a PC race with bonuses that are mostly favoring players more than NPCs. - Change Orc Fury to scale by number of enemies in LOS. This won't boost it for NPCs except vs. summon classes, and makes autocasting it on enemy seen suboptimal. - Add a debuff cleanse on life <50% to Hold the Line, reduce saves - Add a 2 turn resist all buff on kill to Skirmisher - Redo numbers
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DarkGod authoredad29a0af
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DarkGod authored
Lichform arena fix Make lichform actually function in Arena. We made the quest autocomplete I suppose we should make the ability actually work.
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DarkGod authoredf17097bc
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stuntofthelitter authored678ecde7
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Chris Davidson authored6c93121c
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stuntofthelitter authored2f613aea
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Chris Davidson authored1e6d871f
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Chris Davidson authored755756d4
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Chris Davidson authored06c667c2
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- Feb 19, 2016
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Chris Davidson authored
- Add a debuff cleanse on life <50% to Hold the Line - Add a resist all buff on kill to Skirmisher - Redo numbers on everything
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DarkGod authored493b6f36
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DarkGod authored
Adventurer starting gear additions Make adventurers start with a shield and a 2h weapon.
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stuntofthelitter authored9734d8af
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stuntofthelitter authored5d45ef6b
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DarkGod authored079f6d77
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- Feb 18, 2016
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DarkGod authored
Small fixes Arcane Destruction + Arcane Might (from the concerned chat, maybe pls inclue in 1.4.4)
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Alex Ksandra authored5942f9c6
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Alex Ksandra authored55024bed
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Alex Ksandra authored9b6c3930
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DarkGod authored
Moddable tiles can define head "underwear" (default tile when not wearing stuff) and rename default underwears
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DarkGod authored5e5967ce
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- Feb 17, 2016
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DarkGod authored
Fixed Zone:setEntityEgoList Randarts display as such in their description
3e93ffca
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- Feb 16, 2016
- Feb 13, 2016
- Feb 12, 2016
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stuntofthelitter authored72c34188
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stuntofthelitter authoredb4dc46c1
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- Feb 07, 2016
- Feb 06, 2016
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DarkGod authored
Char sheet fixes Fix CharacterSheet equipment tab references/labels (http://forums.te4.org/viewtopic.php?f=42&t=45587). Fixed talent category tooltips in the CharacterSheet (http://forums.te4.org/viewtopic.php?f=42&t=45588). Update standard formatted resources to handle resources with no maximum value. Added melee and ranged projection to the Attack tab of the CharacterSheet.
80df1b64
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- Feb 05, 2016
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Hachem_Muche authored792df059
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Hachem_Muche authoredb87af590
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- Feb 04, 2016
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Hachem_Muche authored
Update standard resource text to handle resources with no maximum value.
e85609b5
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- Feb 03, 2016
- Feb 02, 2016
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DarkGod authored8f55f7e8
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- Feb 01, 2016
- Jan 31, 2016
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DarkGod authored105c65c1
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DarkGod authoreda0668472
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DarkGod authoredcfc950ef
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DarkGod authored
Some fixes Fix Cloak of Deception buff will be restored when being resurrected by the Eidolon. The Stalk talent will update EFF_STALKER and EFF_STALKED properly when hitting the stalked target. Clarified the tooltip for Reality Smearing.
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DarkGod authored71a3a7a2
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- Jan 30, 2016
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Hachem_Muche authored
Exiting the Eidolon plane triggers callbackOnChangeLevel. Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned. Clarified tooltip for Reality Smearing.
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DarkGod authored
Popup buttons dialog * This adds a new dialog similar to the yes/no dialogs that presents a list of choices (up to 50) that are selected by individual buttons within the dialog frame. Sample call sequence (with extra linefeeds!): Dialog = require"engine.ui.Dialog" choices = {{sel = "choice1", name=("Stay: here"):format()}, {sel = "choice2", name = "choice 2"}, {sel = "choice3", name = "I have to press a button for this?"}, {sel = "choice4", name = "Keep going"}, {sel = "choice5", name = "Ignore this Issue"}, {sel = 6, name = "Complain about this revoltin' development"}, {sel = 7, name = "Curse at the game"}, {sel = 8, name = "Try to sneak out", fct = function(sel) print("Selection", sel.sel, ":") print("I want out") end}, {sel = 9, name = "This is ridiculous and should be fixed, forever"}, {sel = 10, name = "hurry up. I'm waiting"}, {sel = 11, name = "No, thank you. I don't care for any Grey Poupon."}, {sel = 12, name = "My cat has bigger fleas than your orc."}, {sel = 13, name = "I wish to purchase some #CHOCOLATE#USED FOOD#LAST#."}, {sel = 14, name = "Continue as if nothing happened"}, {sel = 15, name = "Ignore the Problem"}, {sel = 16, name = "Report This Problem"}, {sel = 17, name = "Play Truth or Dare"}, {sel = 18, name = "Write your will"}, {sel = 20, name = "Admit to being an inferior player. :("}, {sel = 19, name = "Do NOT pass Go. Do NOT collect 200 zorkmids."}, } --print("choices list:", choices) table.print(choices, "==") choice_handler = function(choice) print("selected choice", choice) table.print(choice, "__") print(("selected %s:%s"):format(choice.sel, choice.name)) if choice.sel == "choice2" then print("Picked the 2nd one") end end text = "You have reached a cross-roads in your quest to become #LIGHT_RED#THE MOST POWERFUL BEING IN THE UNIVERSE#LAST#. Your choice here will raise up world leaders and bring great nations down. Carefully consider whether you should wield such power. \nYou may become an immortal beacon of power for all time to come. \nOr you might become someone's pet Wretchling. \nTake what action?" --local text = "This is short" dm=Dialog:multiButtonPopup("A #PINK#Momentous#LAST# Decision!", text, choices, nil, 800, choice_handler, false, #choices )
2efc13e7
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- Jan 29, 2016
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Hachem_Muche authored
Handles a standard list of choices (similar to listPopup) including choice-embedded functions.
0ef5affa
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- Jan 28, 2016
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DarkGod authored4d6c75d1
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- Jan 27, 2016
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DarkGod authored6a12f1a4
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DarkGod authored28f9af51
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DarkGod authoreda461bd75
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DarkGod authored439c1408
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DarkGod authoredcf84ba26
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DarkGod authoredc1f37afe
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DarkGod authoredc77566de
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DarkGod authored96402008
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DarkGod authoredf750d728
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DarkGod authoredb4aca4c4
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DarkGod authored0430643d
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DarkGod authored0e1a67dd
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DarkGod authored
Advanced Shadowmancy fixes (and more) Fixes bugs, clarifies descriptions, gives better feedback, tweaks particles, buffs a skill, provided courtesy of StarKeep. Oh, and also a tiny fix to stop characters made before 1.4.1 from totally breaking.
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DarkGod authored4ddb4c20
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DarkGod authored13a8eac7
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DarkGod authored6d634c18
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stuntofthelitter authored
Protect characters made pre-1.4.1 from massive errors, and stop this from being an ongoing trend http://i.imgur.com/Pm2wmtC.png
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stuntofthelitter authored
Advanced Shadowmancy - Cursed Bolt informs players if it fails due to not having a shadow in sight range
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stuntofthelitter authored28b62533
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stuntofthelitter authored87a0150e
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