• This project
    • Loading...
  • Sign in

Otowa Kotori / Tales of MajEyal · Files

GitLab

  • Go to dashboard
  • Project
  • Activity
  • Files
  • Commits
  • Builds 0
  • Graphs
  • Milestones
  • Issues 0
  • Merge Requests 0
  • Labels
  • Wiki
  • Forks
  • Network
  • t-engine4
  • ideas
  • combat.ods
  • Switched Shield Wall and Repulsion ...
    d88d40ac
    Shield Wall now reduces damage done by 20% instead of reducing attack/damage by flat values, making it more usefull at lower levels
    Armour values are no more flat reductions of damage, instead armor deducts a % of the incomming damage, this means that super high armour values can not cheese out some npcs but no npc can cheese out the player either
    APR follows the same idea as armour
    
    
    git-svn-id: http://svn.net-core.org/repos/t-engine4@2790 51575b47-30f0-44d4-a5cc-537603b46e54
    dg authored
    2011-02-22 15:09:53 +0000  
    Browse Files »
combat.ods 58.6 KB
Raw History Permalink

Download (58.6 KB)